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Blast Increments for Area Effects...
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<blockquote data-quote="Nyeshet" data-source="post: 2813745" data-attributes="member: 18363"><p>Hmm, actually, I like this idea. On the other hand, many effects in the game presume certain ranges for the damages dealt. As such, it may be necessary to decrease damage increase by level somewhat. A delayed blast fireball at 20th level, for instance, is only intended to cover 20 ft, but with this system it could potentially cover 80 ft! (160, 80, 40, 20, 10, 5, 2, 1) Granted, the last fourty or so feet will not cause much damage, but imagine using such a spell upon a small army of Cold type creatures. Double damage means evens even at 50 ft the foot soldiers and grunts are experiencing 20 pts of damage. And since anything flamable that experiences at least a point of fire damage combusts this spell could cause massive damage in any wooded area. This is especially true when one considers that the perimeter is increasing swiftly (80 ft in typical casting for a 20x20 ft square; 320 ft in the current example! ). </p><p></p><p>All in all, as wonderful an idea as this is - and it is a beauty - it will require rethinking and perhaps even reworking some parts of the game to prevent the power of bursts, spreads, and similar spell effect areas.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2813745, member: 18363"] Hmm, actually, I like this idea. On the other hand, many effects in the game presume certain ranges for the damages dealt. As such, it may be necessary to decrease damage increase by level somewhat. A delayed blast fireball at 20th level, for instance, is only intended to cover 20 ft, but with this system it could potentially cover 80 ft! (160, 80, 40, 20, 10, 5, 2, 1) Granted, the last fourty or so feet will not cause much damage, but imagine using such a spell upon a small army of Cold type creatures. Double damage means evens even at 50 ft the foot soldiers and grunts are experiencing 20 pts of damage. And since anything flamable that experiences at least a point of fire damage combusts this spell could cause massive damage in any wooded area. This is especially true when one considers that the perimeter is increasing swiftly (80 ft in typical casting for a 20x20 ft square; 320 ft in the current example! ). All in all, as wonderful an idea as this is - and it is a beauty - it will require rethinking and perhaps even reworking some parts of the game to prevent the power of bursts, spreads, and similar spell effect areas. [/QUOTE]
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