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Blast Increments for Area Effects...
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<blockquote data-quote="Pbartender" data-source="post: 2815089" data-attributes="member: 7533"><p>In all honesty, that is my one concern.</p><p></p><p>Having thought it over, my answer would be... You're a 20th level Wizard. Why hsouldn't your fireball be bigger and hotter than some no-talent 5th level smuck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>That, and this really changes the strategies behind using this sort of spell. Previously, a Wizard would be able to take that Delayed Blast Fireball, and deal all 160 points of damage to a group of Bad Guys standing only five or ten feet away from the Party Fighter without even singing the eybrows of your buddy... With the blast increments, you can't do that anymore. Once the Enemy closes with the Party, the Wizard will be required to deal 20, 40, or 80 points of damage to his friends, if he wants to hit the Bad Guys with 160 popints of fireball damage. That potential for collateral damage... and a rather unpredictable potential at that... should make most Wizards and Sorcerers cautious enough with these spells to balance out the increased area of effect.</p><p></p><p>But I agree... I don't think I'd muddle with the damage, but the blast increments for most spells would certainly be much smaller than the original area of effect radii.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2815089, member: 7533"] In all honesty, that is my one concern. Having thought it over, my answer would be... You're a 20th level Wizard. Why hsouldn't your fireball be bigger and hotter than some no-talent 5th level smuck. :p That, and this really changes the strategies behind using this sort of spell. Previously, a Wizard would be able to take that Delayed Blast Fireball, and deal all 160 points of damage to a group of Bad Guys standing only five or ten feet away from the Party Fighter without even singing the eybrows of your buddy... With the blast increments, you can't do that anymore. Once the Enemy closes with the Party, the Wizard will be required to deal 20, 40, or 80 points of damage to his friends, if he wants to hit the Bad Guys with 160 popints of fireball damage. That potential for collateral damage... and a rather unpredictable potential at that... should make most Wizards and Sorcerers cautious enough with these spells to balance out the increased area of effect. But I agree... I don't think I'd muddle with the damage, but the blast increments for most spells would certainly be much smaller than the original area of effect radii. [/QUOTE]
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