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Blast Increments for Area Effects...
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<blockquote data-quote="genshou" data-source="post: 2820038" data-attributes="member: 13164"><p>I'm still not too sure about this. There are different types of grenades in existence, but just because one burns hotter than another, that doesn't mean the blast radius is necessarily that much larger. A <em>delayed blast fireball</em>, or a <em>fireball</em> by a high-level mage isn't blasting a wide area, because the intense heat is contained. Perhaps if there is a limitation on how many blast increments a spell can achieve, it won't lead to wonky results. Personally, I would use 3 maximum blast increments, with each being 1/2 of the normal spell radius. That allows for a decent range of damage values, but keeps spells from having a much wider area than they should. Also, the most central part of the effect will be where the damage is most intensified, so those toward the normal edge of the effect will only suffer half damage, and those outside the normal area of the spell but within the third blast increment will be only slightly affected at one-quarter normal damage.</p></blockquote><p></p>
[QUOTE="genshou, post: 2820038, member: 13164"] I'm still not too sure about this. There are different types of grenades in existence, but just because one burns hotter than another, that doesn't mean the blast radius is necessarily that much larger. A [I]delayed blast fireball[/I], or a [I]fireball[/I] by a high-level mage isn't blasting a wide area, because the intense heat is contained. Perhaps if there is a limitation on how many blast increments a spell can achieve, it won't lead to wonky results. Personally, I would use 3 maximum blast increments, with each being 1/2 of the normal spell radius. That allows for a decent range of damage values, but keeps spells from having a much wider area than they should. Also, the most central part of the effect will be where the damage is most intensified, so those toward the normal edge of the effect will only suffer half damage, and those outside the normal area of the spell but within the third blast increment will be only slightly affected at one-quarter normal damage. [/QUOTE]
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