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<blockquote data-quote="Voadam" data-source="post: 154986" data-attributes="member: 2209"><p>I would suggest making a self sufficient survivable character as well. Role play him as taking things seriously, and evil if you are allowed so that those who cross you or get in your way find themselves gruesomely dead.</p><p></p><p>Don't PKill until they have given you a reason in character. That way you can legitimately say well, look, My bad ass barbarian chops the head off of anybody who crosses him, you crossed him so to roleplay correctly, he would rage and use his great axe to express his displeasure with Binky's tinkering with the trap after he was warned not to. </p><p></p><p>A rogue wizard will be low on hit points but can work. "I don't know why we keep getting assaulted by fiendish dire rats during my turn at watch. Look, I'm a wizard, you don't really expect me to spot these things coming in time to wake you, do you?"</p><p></p><p>The rogue trapmaker can work as well. At night on watch he makes a trapped box and sets it out on the path the group will go down the next day. The next day as they go the rogue says, "Hey, there's a box. Binky don't open it, its probably a trap. Let's just ignore it." Predictable result occurs with gruseome contact poison, spring blade etc.</p><p></p><p>For the wizard option, think of charm speicalization, then you can direct their roleplaying (although player control of other players is generally the worst in game thing that can happen)</p></blockquote><p></p>
[QUOTE="Voadam, post: 154986, member: 2209"] I would suggest making a self sufficient survivable character as well. Role play him as taking things seriously, and evil if you are allowed so that those who cross you or get in your way find themselves gruesomely dead. Don't PKill until they have given you a reason in character. That way you can legitimately say well, look, My bad ass barbarian chops the head off of anybody who crosses him, you crossed him so to roleplay correctly, he would rage and use his great axe to express his displeasure with Binky's tinkering with the trap after he was warned not to. A rogue wizard will be low on hit points but can work. "I don't know why we keep getting assaulted by fiendish dire rats during my turn at watch. Look, I'm a wizard, you don't really expect me to spot these things coming in time to wake you, do you?" The rogue trapmaker can work as well. At night on watch he makes a trapped box and sets it out on the path the group will go down the next day. The next day as they go the rogue says, "Hey, there's a box. Binky don't open it, its probably a trap. Let's just ignore it." Predictable result occurs with gruseome contact poison, spring blade etc. For the wizard option, think of charm speicalization, then you can direct their roleplaying (although player control of other players is generally the worst in game thing that can happen) [/QUOTE]
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