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General Tabletop Discussion
*Dungeons & Dragons
Blaster class ability; looking for second opinions
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<blockquote data-quote="TheCosmicKid" data-source="post: 6711431" data-attributes="member: 6683613"><p>First of all, [MENTION=6778305]Redthistle[/MENTION], thank you for the thoughtful response!</p><p></p><p>I'm sorry, when I mentioned that this idea started life as the 3E warlock I just sort of blithely assumed that people would understand the reference. That was wrong of me. In case you don't know, the 3E warlock has no spells, no spell slots, and no usage limits on any of the handful of things it can do. Same goes for the hellion. Hex Blast is at will. This is its core combat ability, at least as important to it as the rogue's sneak attack.</p><p></p><p>And you might be able to see that I based its damage curve more on sneak attack than on any spell. The 2d6 → 11d6 progression of the hex dice cap matches a rogue sneak attacking with a shortsword or shortbow. My concern is that the rogue is actually able to get sneak attack more often than the hellion is able to get max hex dice, and the hellion is consequently too weak. Hence my question of whether we should push it a bit more.</p><p></p><p>Concentration is an interesting balance possibility that I didn't think about, and it is worth keeping in mind if we decide we need to increase the risk-reward element of the ability. Right now, though, like I said, I'm concerned that the risk-reward element is already too strong, and that we might want to improve its consistency instead.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6711431, member: 6683613"] First of all, [MENTION=6778305]Redthistle[/MENTION], thank you for the thoughtful response! I'm sorry, when I mentioned that this idea started life as the 3E warlock I just sort of blithely assumed that people would understand the reference. That was wrong of me. In case you don't know, the 3E warlock has no spells, no spell slots, and no usage limits on any of the handful of things it can do. Same goes for the hellion. Hex Blast is at will. This is its core combat ability, at least as important to it as the rogue's sneak attack. And you might be able to see that I based its damage curve more on sneak attack than on any spell. The 2d6 → 11d6 progression of the hex dice cap matches a rogue sneak attacking with a shortsword or shortbow. My concern is that the rogue is actually able to get sneak attack more often than the hellion is able to get max hex dice, and the hellion is consequently too weak. Hence my question of whether we should push it a bit more. Concentration is an interesting balance possibility that I didn't think about, and it is worth keeping in mind if we decide we need to increase the risk-reward element of the ability. Right now, though, like I said, I'm concerned that the risk-reward element is already too strong, and that we might want to improve its consistency instead. [/QUOTE]
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