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*Pathfinder & Starfinder
Blatant abuse of the five foot step?
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<blockquote data-quote="SBMC" data-source="post: 2503517" data-attributes="member: 30040"><p></p><p> </p><p> </p><p> </p><p></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Which I think is one of the biggest issues with this discussion.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">"Jumping down" involves taking care to aim to land; to attempt to land as safely as possible and the like. Stepping off is a careless act that results in a fall; an uncontrolled fall. The same as if a pit opened up under you except you did it intentionally and thus have to pay a price fo it.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">When you jump:</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Step 1: You run or just start jumping (inclusive of jumping down)</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Step 2: Travel the distance that you wanted to</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Step 3: Land</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Those three things cost a single move action. Like drawing a weapon without quick draw any individual one should also cost a move action - but together synergize to cost only one move action.</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">Scenario #1</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">As the rules state and I noted above; if I run out of movement in the middle of the jump I stay stuck in that position until my next turn where I then continue my movement. </span></span></p><p></p><p><span style="color: white"><span style="font-family: 'Arial'">S</span></span><span style="color: white"><span style="font-family: 'Arial'">o for two rounds in a row I use up a move action.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Scenario #2</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">I am walking down a corridor (using a move action) and fall into a 40 foot pit. I fall (free action) and hit the bottom taking 4d6 points of damage. I fail my save to stay upright and am now prone. Since my movement was interrupted like that I do indeed loose any additional movement I had left in my move action.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">I did no get charged an action for the fall and thus I can make a move or standard action as normal. Say I stand up as a move action; that makes the two move actions in one round and my turn is over.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Scenario #3</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">I</span></span><span style="color: white"><span style="font-family: 'Arial'"> am walking down a corridor, I have a 30' normal movement; and I state I am making a double move (2 move actions). However after moving 25' I fall into a 40 foot pit. I fall (free action) and hit the bottom taking 4d6 points of damage. I fail my save to stay upright and am now prone. Since my movement was interrupted like that I do indeed loose any additional movement I had left in my move action - in this case 5'. Do I loose my second move action because I fell? Of course not: thus I can make a move or standard action as normal.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Scenario #4</span></span> </p><p><span style="color: white"><span style="font-family: 'Arial'">I am walking down a corridor, I have a 30' normal movement; and I state I am making a double move (2 move actions). However after moving 45' I fall into a 40 foot pit. I fall (free action) and hit the bottom taking 4d6 points of damage. I fail my save to stay upright and am now prone. Since my movement was interrupted like that I do indeed loose any additional movement I had left in my move action - in this case 15'. I already took my first move action and my second move action was interrupted - my turn is over.</span></span></p><p></p><p><span style="color: white"><span style="font-family: 'Arial'">Scenario #5</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">I am walking down a corridor and see a pit in the floor. I look down and decide that I want to jump down there; intentionally attempting to aim my fall and land properly. I burn a move action as I "jump down" fall and land. Now I still have a move action or standard action I can take this round.</span></span></p><p></p><p><span style="color: white"><span style="font-family: 'Arial'">Scenario #6</span></span></p><p><span style="color: white"><span style="font-family: 'Arial'">I am walking down a corridor and see a pit in the floor. I look down and decide that I want to fall down there; intentionally just stepping into mid air by making a 5 foot move. I am not trying to aim myself or make any attempt to point my feet forward first.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">To quote myself:</span></span></p><p></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">This is no covered in the rules. As I stated above: I would say that that is indeed a 5 foot step. However because I stepped off of here I can</span></span></p><p></p><p><span style="color: white"><span style="font-family: 'Arial'">A. Burn a move action and fall and take max damage (4d6=24 points) and take a -40 penalty to my save to stay upright (better off just jumping down when you have the chance).</span></span></p><p></p><p><span style="color: white"><span style="font-family: 'Arial'">B. Take no further actions (even if I have some left) and stay in midair until my next turn. Then on my next turn fall, that fall happens first thing the your turn before anything else; you have no chance to get an action off before you fall. The pit is 40' so I hit the ground and take 24 points of damage and get a -40 penalty to stay upright when I land.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">To clarify:</span></span></p><p> </p><p></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">Now in the event that say the character does not hit the ground on that subsequent round (say the pit is 100 feet deep) then once the character does hit the bottom he takes 60 points of damage (and in my game that calls for a save - we use that variant rule (I forget the name at the moment) where if you take 50 points of damage from one attack you need to make a fort save or die. We also use the "clobbered" variant rule. You also get a -100 to your roll to stay upright (making it pretty much impossible)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">The only game mechanics advantage to this is for the character that you can take a full round action on the turn that you step off that ledge; BEFORE you make that step. I can be advantageous if the fall will take longer than one round and you want to take a full round action on the turn that you step off that ledge; BEFORE you make that step. Then on that second round you can still take your 2 actions as normal while falling. The kicker is you take all that damage and pretty much most non epic characters will end up prone.</span></span></p></blockquote><p></p>
[QUOTE="SBMC, post: 2503517, member: 30040"] [color=white][font=Arial][/font][/color][color=white][font=Arial][/font][/color] [color=white][font=Arial][/font][/color][color=white][font=Arial][/font][/color] [color=white][font=Arial]Which I think is one of the biggest issues with this discussion.[/font][/color] [color=white][font=Arial]"Jumping down" involves taking care to aim to land; to attempt to land as safely as possible and the like. Stepping off is a careless act that results in a fall; an uncontrolled fall. The same as if a pit opened up under you except you did it intentionally and thus have to pay a price fo it.[/font][/color] [color=white][font=Arial]When you jump:[/font][/color] [color=white][font=Arial]Step 1: You run or just start jumping (inclusive of jumping down)[/font][/color] [color=white][font=Arial]Step 2: Travel the distance that you wanted to[/font][/color] [color=white][font=Arial]Step 3: Land[/font][/color] [color=white][font=Arial]Those three things cost a single move action. Like drawing a weapon without quick draw any individual one should also cost a move action - but together synergize to cost only one move action.[/font][/color] [color=white][font=Arial]Scenario #1[/font][/color] [color=white][font=Arial]As the rules state and I noted above; if I run out of movement in the middle of the jump I stay stuck in that position until my next turn where I then continue my movement. [/font][/color] [color=white][font=Arial]S[/font][/color][color=white][font=Arial]o for two rounds in a row I use up a move action.[/font][/color] [color=white][font=Arial]Scenario #2[/font][/color] [color=white][font=Arial]I am walking down a corridor (using a move action) and fall into a 40 foot pit. I fall (free action) and hit the bottom taking 4d6 points of damage. I fail my save to stay upright and am now prone. Since my movement was interrupted like that I do indeed loose any additional movement I had left in my move action.[/font][/color] [color=white][font=Arial]I did no get charged an action for the fall and thus I can make a move or standard action as normal. Say I stand up as a move action; that makes the two move actions in one round and my turn is over.[/font][/color] [color=white][font=Arial]Scenario #3[/font][/color] [color=white][font=Arial]I[/font][/color][color=white][font=Arial] am walking down a corridor, I have a 30' normal movement; and I state I am making a double move (2 move actions). However after moving 25' I fall into a 40 foot pit. I fall (free action) and hit the bottom taking 4d6 points of damage. I fail my save to stay upright and am now prone. Since my movement was interrupted like that I do indeed loose any additional movement I had left in my move action - in this case 5'. Do I loose my second move action because I fell? Of course not: thus I can make a move or standard action as normal.[/font][/color] [color=white][font=Arial]Scenario #4[/font][/color] [color=white][font=Arial]I am walking down a corridor, I have a 30' normal movement; and I state I am making a double move (2 move actions). However after moving 45' I fall into a 40 foot pit. I fall (free action) and hit the bottom taking 4d6 points of damage. I fail my save to stay upright and am now prone. Since my movement was interrupted like that I do indeed loose any additional movement I had left in my move action - in this case 15'. I already took my first move action and my second move action was interrupted - my turn is over.[/font][/color] [color=white][font=Arial]Scenario #5[/font][/color] [color=white][font=Arial]I am walking down a corridor and see a pit in the floor. I look down and decide that I want to jump down there; intentionally attempting to aim my fall and land properly. I burn a move action as I "jump down" fall and land. Now I still have a move action or standard action I can take this round.[/font][/color] [color=white][font=Arial]Scenario #6[/font][/color] [color=white][font=Arial]I am walking down a corridor and see a pit in the floor. I look down and decide that I want to fall down there; intentionally just stepping into mid air by making a 5 foot move. I am not trying to aim myself or make any attempt to point my feet forward first.[/font][/color] [color=white][font=Arial]To quote myself:[/font][/color] [color=white][font=Arial][/font][/color][color=white][font=Arial][/font][/color] [color=white][font=Arial]This is no covered in the rules. As I stated above: I would say that that is indeed a 5 foot step. However because I stepped off of here I can[/font][/color] [color=white][font=Arial]A. Burn a move action and fall and take max damage (4d6=24 points) and take a -40 penalty to my save to stay upright (better off just jumping down when you have the chance).[/font][/color] [color=white][font=Arial]B. Take no further actions (even if I have some left) and stay in midair until my next turn. Then on my next turn fall, that fall happens first thing the your turn before anything else; you have no chance to get an action off before you fall. The pit is 40' so I hit the ground and take 24 points of damage and get a -40 penalty to stay upright when I land.[/font][/color] [color=white][font=Arial]To clarify:[/font][/color] [color=white][font=Arial][/font][/color] [color=white][font=Arial]Now in the event that say the character does not hit the ground on that subsequent round (say the pit is 100 feet deep) then once the character does hit the bottom he takes 60 points of damage (and in my game that calls for a save - we use that variant rule (I forget the name at the moment) where if you take 50 points of damage from one attack you need to make a fort save or die. We also use the "clobbered" variant rule. You also get a -100 to your roll to stay upright (making it pretty much impossible)[/font][/color] [color=white][font=Arial]The only game mechanics advantage to this is for the character that you can take a full round action on the turn that you step off that ledge; BEFORE you make that step. I can be advantageous if the fall will take longer than one round and you want to take a full round action on the turn that you step off that ledge; BEFORE you make that step. Then on that second round you can still take your 2 actions as normal while falling. The kicker is you take all that damage and pretty much most non epic characters will end up prone.[/font][/color] [/QUOTE]
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Blatant abuse of the five foot step?
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