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General Tabletop Discussion
*Pathfinder & Starfinder
Blatant abuse of the five foot step?
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<blockquote data-quote="Raven Crowking" data-source="post: 2504477" data-attributes="member: 18280"><p><strong>Coolness vs. Realism</strong></p><p></p><p>Sure, I can see that this is a "coolness vs. realism" issue....but I imagine that the same players who invoke "coolness" for their characters' actions might prefer a bit of "realism" when the NPCs start doing the same sorts of things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Saying that there are consequences for a cool action actually increases its coolness IMHO. Falling damage, being prone, and AoOs mean that the campaign's greengrocers and mooks won't be copying the PC's performance. If the PC is built for this sort of action (monk levels, appropriate feats such as Instant Stand from Kingdoms of Kalamar Player's Guide, enough hps to absorb the damage) then you could certainly be KEWL with all-caps misspelling!</p><p></p><p>On the other hand, just because its a cool idea doesn't mean it should work. I could imagine a really cool scene where a fighter spontaneously starting casting fireballs, but it doesn't mean that I should allow a fighter in my campaign to do this.</p><p></p><p>You can build a character to do all sorts of things. Allowing a character to do anything simply because it is cool removes the benefit of effective character design.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2504477, member: 18280"] [b]Coolness vs. Realism[/b] Sure, I can see that this is a "coolness vs. realism" issue....but I imagine that the same players who invoke "coolness" for their characters' actions might prefer a bit of "realism" when the NPCs start doing the same sorts of things. :p Saying that there are consequences for a cool action actually increases its coolness IMHO. Falling damage, being prone, and AoOs mean that the campaign's greengrocers and mooks won't be copying the PC's performance. If the PC is built for this sort of action (monk levels, appropriate feats such as Instant Stand from Kingdoms of Kalamar Player's Guide, enough hps to absorb the damage) then you could certainly be KEWL with all-caps misspelling! On the other hand, just because its a cool idea doesn't mean it should work. I could imagine a really cool scene where a fighter spontaneously starting casting fireballs, but it doesn't mean that I should allow a fighter in my campaign to do this. You can build a character to do all sorts of things. Allowing a character to do anything simply because it is cool removes the benefit of effective character design. RC [/QUOTE]
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Blatant abuse of the five foot step?
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