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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Blatant abuse of the five foot step?
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<blockquote data-quote="azhrei_fje" data-source="post: 2506435" data-attributes="member: 12966"><p>My take on it?</p><p></p><p>Terminal velocity is somewhere around 1700 feet/s (caught this on a Discovery show last week, MythBusters -- cool show, in case you haven't see it).</p><p></p><p>Doing the math indicates roughly 500 feet in the first 6 seconds.</p><p></p><p>So here is why I wouldn't allow the "5-ft step and full attack":</p><p></p><p>The 5-ft step is hazardous terrain and requires a full round action (hence, no attack).</p><p></p><p>The full attack requires 6 seconds and that means falling at least 500 feet. Since the drop was closer to 15-20 feet, the PC would go SPLAT as the first dagger was thrown.</p><p></p><p>Falling is still movement. The PC would be caught in a Matrix-like fall, as described by the FAQ when discussing how the Jump skill works (if you Jump but don't have enough movement to finish it this turn, you're stuck in the air until your next turn). To people who think this isn't "realistic", GET A LIFE! This is a game, after all. Beside, all actions are happening simultaneously. So stopping your PC in mid-air is simply a way of allocating time to your PC. When the other PCs have taken their action, your movement will continue. But there is no discontinuity in time because all actions are simultaneous.</p><p></p><p>Last, the player is trying to subvert the intent of the rules by moving further than the rules allow and still making a full attack. All by itself this is reason to disallow this action.</p><p></p><p>HTH. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2506435, member: 12966"] My take on it? Terminal velocity is somewhere around 1700 feet/s (caught this on a Discovery show last week, MythBusters -- cool show, in case you haven't see it). Doing the math indicates roughly 500 feet in the first 6 seconds. So here is why I wouldn't allow the "5-ft step and full attack": The 5-ft step is hazardous terrain and requires a full round action (hence, no attack). The full attack requires 6 seconds and that means falling at least 500 feet. Since the drop was closer to 15-20 feet, the PC would go SPLAT as the first dagger was thrown. Falling is still movement. The PC would be caught in a Matrix-like fall, as described by the FAQ when discussing how the Jump skill works (if you Jump but don't have enough movement to finish it this turn, you're stuck in the air until your next turn). To people who think this isn't "realistic", GET A LIFE! This is a game, after all. Beside, all actions are happening simultaneously. So stopping your PC in mid-air is simply a way of allocating time to your PC. When the other PCs have taken their action, your movement will continue. But there is no discontinuity in time because all actions are simultaneous. Last, the player is trying to subvert the intent of the rules by moving further than the rules allow and still making a full attack. All by itself this is reason to disallow this action. HTH. :) [/QUOTE]
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Blatant abuse of the five foot step?
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