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General Tabletop Discussion
*Pathfinder & Starfinder
Blatant abuse of the five foot step?
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<blockquote data-quote="DM-Rocco" data-source="post: 2538350" data-attributes="member: 14451"><p>I think you guys are missing the piont of Hypersmurf's comment. I only read the first part of the thread, I'm at work and can't read it all, but Hyper has made two very valid points and it appears that you guys only understood one of them. </p><p></p><p>The point you picked up on was that he should have thrown the daggers first. The part you all seemed to miss was the five foot stepo to move behind a statue for cover and then triggering a pit trap behind the statue. </p><p></p><p>If you take a five foot step behind a statue, and fall in a pit, you don't hover in space until your next turn. Time doesn't stand still as you wait for your next move action to catch up to you. The same is true if you make a full attack and then take a five foot step off of the roof or rafters.</p><p></p><p>Since the character stated that he would take full damage from the fall, he is not doing a jump action or a tumblew to reduce the effects so he falls prone taking normal damage. However, if he wanted to he could tumble as part of a move, and a five-foot step is part of a move even if it isn't a move action, as an instant action to reduce the fall by ten feet as per the SRD :</p><p></p><p>From the SRD, tumble: You can try to reduce damage from a fall as an instant reaction only once per fall.</p><p></p><p></p><p>He could also jump as part of a move to reduce the effects if he wanted too, even with a full attack action since it doesn't require an action. He is also only moving five-feet, not five feet forward and ten feet down, unless he was flying five feet forward and levitating ten feet down.</p><p></p><p>From the SRD jumping:</p><p>Jumping Down: If you intentionally jump from a height, you take less damage than you would if you just fell. The DC to jump down from a height is 15. You do not have to get a running start to jump down, so the DC is not doubled if you do not get a running start.</p><p>If you succeed on the check, you take falling damage as if you had dropped 10 fewer feet than you actually did.</p><p>Action: None. A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump (and they are refering to non-jumping down movements), your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.</p><p></p><p>If this has already been covered, sorry, I didn't have enough time to read everything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Hmm, but I guess I had enough time to give my two cents <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2538350, member: 14451"] I think you guys are missing the piont of Hypersmurf's comment. I only read the first part of the thread, I'm at work and can't read it all, but Hyper has made two very valid points and it appears that you guys only understood one of them. The point you picked up on was that he should have thrown the daggers first. The part you all seemed to miss was the five foot stepo to move behind a statue for cover and then triggering a pit trap behind the statue. If you take a five foot step behind a statue, and fall in a pit, you don't hover in space until your next turn. Time doesn't stand still as you wait for your next move action to catch up to you. The same is true if you make a full attack and then take a five foot step off of the roof or rafters. Since the character stated that he would take full damage from the fall, he is not doing a jump action or a tumblew to reduce the effects so he falls prone taking normal damage. However, if he wanted to he could tumble as part of a move, and a five-foot step is part of a move even if it isn't a move action, as an instant action to reduce the fall by ten feet as per the SRD : From the SRD, tumble: You can try to reduce damage from a fall as an instant reaction only once per fall. He could also jump as part of a move to reduce the effects if he wanted too, even with a full attack action since it doesn't require an action. He is also only moving five-feet, not five feet forward and ten feet down, unless he was flying five feet forward and levitating ten feet down. From the SRD jumping: Jumping Down: If you intentionally jump from a height, you take less damage than you would if you just fell. The DC to jump down from a height is 15. You do not have to get a running start to jump down, so the DC is not doubled if you do not get a running start. If you succeed on the check, you take falling damage as if you had dropped 10 fewer feet than you actually did. Action: None. A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump (and they are refering to non-jumping down movements), your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump. If this has already been covered, sorry, I didn't have enough time to read everything. :p Hmm, but I guess I had enough time to give my two cents ;) [/QUOTE]
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Blatant abuse of the five foot step?
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