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Blatant Rules Errors in Published Modules
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<blockquote data-quote="Glyfair" data-source="post: 2812326" data-attributes="member: 53"><p>I'm not sure that this isn't common. I've spoken with some people I know who were in charge of aCCG playtest (they got the info from the company, sent it out to other playtest groups, gathered the info, and sent it back to the company). Apparently, they would send the info to the company, wait for them to look it over and send them the info back for more playtesting. They got nothing back. One playtest through, no comments, product released.</p><p></p><p>Now, this is a CCG that is still in print. Indeed, it's a company that has published RPG products, so I wouldn't be suprised to see their RPG products have similiar playtesting procedures (depending on how pervasive this pattern is within the company).</p><p></p><p>Is this necessarily bad? Hard to tell. I know the company does get good reviews for its products.</p><p></p><p>Still, it's not what I'm used to. I have playtested for another game company. I don't think that I've had a playtest for a game that hasn't gone through at least 3 interations, and usually 5-6. That's what I consider appropriate.</p><p></p><p>As for this particular case, it depends. First, why are you playing? Playtesting? Skip over the offending bit, unless it's central to the game. In that case, find a fix that's closest to the offending rule and run with it. Make sure you cover that in your playtest notes.</p><p></p><p>Are you playing for fun, now that playtesting is over (a bit questionable)? In that case, do what you feel is best. Find a fix for the rule that fits the group's style and run it that way. Alternatively, avoid the product if it's that broken.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2812326, member: 53"] I'm not sure that this isn't common. I've spoken with some people I know who were in charge of aCCG playtest (they got the info from the company, sent it out to other playtest groups, gathered the info, and sent it back to the company). Apparently, they would send the info to the company, wait for them to look it over and send them the info back for more playtesting. They got nothing back. One playtest through, no comments, product released. Now, this is a CCG that is still in print. Indeed, it's a company that has published RPG products, so I wouldn't be suprised to see their RPG products have similiar playtesting procedures (depending on how pervasive this pattern is within the company). Is this necessarily bad? Hard to tell. I know the company does get good reviews for its products. Still, it's not what I'm used to. I have playtested for another game company. I don't think that I've had a playtest for a game that hasn't gone through at least 3 interations, and usually 5-6. That's what I consider appropriate. As for this particular case, it depends. First, why are you playing? Playtesting? Skip over the offending bit, unless it's central to the game. In that case, find a fix that's closest to the offending rule and run with it. Make sure you cover that in your playtest notes. Are you playing for fun, now that playtesting is over (a bit questionable)? In that case, do what you feel is best. Find a fix for the rule that fits the group's style and run it that way. Alternatively, avoid the product if it's that broken. [/QUOTE]
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