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Bleeding Edge #1: Mansion of Shadows
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<blockquote data-quote="Crothian" data-source="post: 3011289" data-attributes="member: 232"><p>Mansion of Shadows</p><p></p><p> Modules seem to be on a come back trail. There was a time when everyone seemed to be playing the same modules and there was a lot of fun talking to others that play the same game knowing that the modules were mostly common. These days with the industry spread so thin there can be two groups playing the same game but have little in common. Hopefully, the rebirth of modules will help reunite the community.</p><p></p><p> Mansion of Shadow is the first in a new line of modules called Bleeding Edge Adventures. They are put out by Green Ronin and the first one is written by Robert Schwalb so there are high expectations from me on this module. The module comes as a PDF and in print. It is forty eight pages long with nice black and white pages. The art and cartography are well done. The lay out is also very well done and up to the Green Ronin standard. </p><p></p><p> The module take place Kirsvald and an ancient family mansion that is the seat of power for the Stauten family. Dark arts though are going on as murder and revolt is close at hand. The module is a good amount of combat, mystery, role playing, and problem solving. The strength of the module though is in its versatility. There are very well written and precise side bars that inform the DM on what to do and how things play out if things do not work as planned. PCs have a habit to go against the grain and events can unfold that normally leave the DM a little confused and unprepared for where to take things. This module is much better equipped for that then most others I have seen. Robert Schwalb did an excellent job on that aspect. There is some dark magic going on and it can be seen as a little too dark for some people. Robert Schalb does tend to go with that darker fantasy feel though is is not near as dark as other modules he has written like Goodman Games Shadows in Freeport.</p><p></p><p> The module is for low levels characters of first through third level. There are suggests for making the module tougher if need be. Another great thing in the module is the web support it is getting. There are conversions for True 20 and the Black Company Campaign Setting. The module also says there will be a web enhancement for Thieves World but I did not see that up yet. The Black Company one is very nicely done and a good twelve pages in length. </p><p></p><p> Mansion of Shadows is a nice dark adventure. There is plenty of chances for players to kick butt and show off their skills. It has an option for using mass combat if the group wants to or using other options for the town revolt. There are a number of interesting things going on that should be able to keep the players interested and guessing as to what is going on. This is a very strong module that makes a good first example of what Green Ronin is capable of when they put their writers and resources to it.</p></blockquote><p></p>
[QUOTE="Crothian, post: 3011289, member: 232"] Mansion of Shadows Modules seem to be on a come back trail. There was a time when everyone seemed to be playing the same modules and there was a lot of fun talking to others that play the same game knowing that the modules were mostly common. These days with the industry spread so thin there can be two groups playing the same game but have little in common. Hopefully, the rebirth of modules will help reunite the community. Mansion of Shadow is the first in a new line of modules called Bleeding Edge Adventures. They are put out by Green Ronin and the first one is written by Robert Schwalb so there are high expectations from me on this module. The module comes as a PDF and in print. It is forty eight pages long with nice black and white pages. The art and cartography are well done. The lay out is also very well done and up to the Green Ronin standard. The module take place Kirsvald and an ancient family mansion that is the seat of power for the Stauten family. Dark arts though are going on as murder and revolt is close at hand. The module is a good amount of combat, mystery, role playing, and problem solving. The strength of the module though is in its versatility. There are very well written and precise side bars that inform the DM on what to do and how things play out if things do not work as planned. PCs have a habit to go against the grain and events can unfold that normally leave the DM a little confused and unprepared for where to take things. This module is much better equipped for that then most others I have seen. Robert Schwalb did an excellent job on that aspect. There is some dark magic going on and it can be seen as a little too dark for some people. Robert Schalb does tend to go with that darker fantasy feel though is is not near as dark as other modules he has written like Goodman Games Shadows in Freeport. The module is for low levels characters of first through third level. There are suggests for making the module tougher if need be. Another great thing in the module is the web support it is getting. There are conversions for True 20 and the Black Company Campaign Setting. The module also says there will be a web enhancement for Thieves World but I did not see that up yet. The Black Company one is very nicely done and a good twelve pages in length. Mansion of Shadows is a nice dark adventure. There is plenty of chances for players to kick butt and show off their skills. It has an option for using mass combat if the group wants to or using other options for the town revolt. There are a number of interesting things going on that should be able to keep the players interested and guessing as to what is going on. This is a very strong module that makes a good first example of what Green Ronin is capable of when they put their writers and resources to it. [/QUOTE]
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