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<blockquote data-quote="rjs" data-source="post: 3281677" data-attributes="member: 16164"><p>It seems someone cast the summon Dr. Evil spell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just to chime in on the heels of my esteemed boss, we conceived the Bleeding Edge Adventures to present a more "modern" approach to adventure design and exploit the various and dynamic facets of the d20 system. Yes, this is a complicated way of saying we want to do new stuff with d20 adventures, but it's true all the same. </p><p></p><p>I'm not surprised by the different reactions to the various installments in the series. Why? Well, there is no one right way to do Bleeding Edge adventures. What we aim for with each is to provide a rich play experience with plenty of opportunities for roleplaying coupled with exciting and interesting combats against villains you REALLY want to kill. As a result, most of these have involved backgrounds that provide plenty of details to portray the various characters. This is especially true with MoS and Dirge of the Damned. It's also true in the upcoming Temple of the Death Goddess. We also want to provide enough atmospheric details to give you room to develop further adventures (also true in all of them). We want to make use of the neat rules, cool monsters, and interesting environments, so you will sometimes see more focus on a particular game location, such as A Dreadful Dawn and Beyond the Towers.</p><p></p><p>Another factor that goes into the order and thematic content is what's ahead and what came before. As trancejeremy pointed out, Mansion of Shadows is nasty and ugly with all sorts of wickedness and evil (and for some, I'm sure this is over the top... but I like Hammer films, so there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). Naturally, doing another violent and nasty and ugly adventure right on the heels of MoS would be overkill and so we went with a less gruesome sequel. Notice again that nastiness returns once more in Dirge and gets a bit uglier in Dreadful Dawn--just look at the ritual in the basement (mmm torture). And we'll pull back a bit for Temple of the Death Goddess but ramp up the awfulness for the next one--Escape from Ceranir. In short, the Bleeding Edge Adventures are not explorations of horror, violence, and freakishness (though if I had complete control of the universe, they might be... I have this disgusting idea about conjoined twins...), but they should present great villains and plots that should engage your players and make your gaming experience entertaining.</p><p></p><p>Now, the question. Yes there are links between the Bleeding Edge Adventures, though they are buried enough that you don't have to run them all, in order, or even use the "meta-campaign" at all. There may be some exceptions down the road--some adventures may have no links at all--but certain villains are very, very likely to rear their ugly heads again.</p><p></p><p>It seems my duration's up so I'm headed back to my native plane. Ciao.</p></blockquote><p></p>
[QUOTE="rjs, post: 3281677, member: 16164"] It seems someone cast the summon Dr. Evil spell :) Just to chime in on the heels of my esteemed boss, we conceived the Bleeding Edge Adventures to present a more "modern" approach to adventure design and exploit the various and dynamic facets of the d20 system. Yes, this is a complicated way of saying we want to do new stuff with d20 adventures, but it's true all the same. I'm not surprised by the different reactions to the various installments in the series. Why? Well, there is no one right way to do Bleeding Edge adventures. What we aim for with each is to provide a rich play experience with plenty of opportunities for roleplaying coupled with exciting and interesting combats against villains you REALLY want to kill. As a result, most of these have involved backgrounds that provide plenty of details to portray the various characters. This is especially true with MoS and Dirge of the Damned. It's also true in the upcoming Temple of the Death Goddess. We also want to provide enough atmospheric details to give you room to develop further adventures (also true in all of them). We want to make use of the neat rules, cool monsters, and interesting environments, so you will sometimes see more focus on a particular game location, such as A Dreadful Dawn and Beyond the Towers. Another factor that goes into the order and thematic content is what's ahead and what came before. As trancejeremy pointed out, Mansion of Shadows is nasty and ugly with all sorts of wickedness and evil (and for some, I'm sure this is over the top... but I like Hammer films, so there :P). Naturally, doing another violent and nasty and ugly adventure right on the heels of MoS would be overkill and so we went with a less gruesome sequel. Notice again that nastiness returns once more in Dirge and gets a bit uglier in Dreadful Dawn--just look at the ritual in the basement (mmm torture). And we'll pull back a bit for Temple of the Death Goddess but ramp up the awfulness for the next one--Escape from Ceranir. In short, the Bleeding Edge Adventures are not explorations of horror, violence, and freakishness (though if I had complete control of the universe, they might be... I have this disgusting idea about conjoined twins...), but they should present great villains and plots that should engage your players and make your gaming experience entertaining. Now, the question. Yes there are links between the Bleeding Edge Adventures, though they are buried enough that you don't have to run them all, in order, or even use the "meta-campaign" at all. There may be some exceptions down the road--some adventures may have no links at all--but certain villains are very, very likely to rear their ugly heads again. It seems my duration's up so I'm headed back to my native plane. Ciao. [/QUOTE]
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