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Bleeding rules...
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<blockquote data-quote="Doc Ezra" data-source="post: 1400086" data-attributes="member: 8034"><p>Your players are asking for a death sentence. Even if it's only on criticals, the party will suffer from this rule many many times more than it will ever effect their foes, who are for the most part going to end up dead in a matter of rounds anyway. Of course the combat and damage is abstract...<em>it's supposed to be</em>. </p><p></p><p>If you want gritty, realistic combat in medieval terms, D&D's not really set up that way. Bleeding, tissue damage, etc. all gets lumped together into the elegant simplicity of the Hit Point, and mucking about with that just gives you a bunch of complication for negligible return value, and it will hurt the players more than it hurts their enemies.</p></blockquote><p></p>
[QUOTE="Doc Ezra, post: 1400086, member: 8034"] Your players are asking for a death sentence. Even if it's only on criticals, the party will suffer from this rule many many times more than it will ever effect their foes, who are for the most part going to end up dead in a matter of rounds anyway. Of course the combat and damage is abstract...[I]it's supposed to be[/I]. If you want gritty, realistic combat in medieval terms, D&D's not really set up that way. Bleeding, tissue damage, etc. all gets lumped together into the elegant simplicity of the Hit Point, and mucking about with that just gives you a bunch of complication for negligible return value, and it will hurt the players more than it hurts their enemies. [/QUOTE]
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