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Bleeding rules...
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1400116" data-attributes="member: 15651"><p>In my mind the concept of the -10 hp level of death is the way of dealing with bleeding. Only when you hit -1 hp are you to the point of your wounds being so severe that you continue to take damage without assistance.</p><p></p><p>I'm not aware of any other existing rules for bleeding, but it seems like there would not be a lot of point to it, unless they really want to put themselves at a disadvantage. Bleeding out, while rapid in terms of the real world, takes a couple of minutes from the most serious of wounds. In game terms, this means that a person with a major artery cut will still last 10-20 rounds (In most of my groups fights, they don't last all that long with a wounded foe, they usually finish them off). What this means is that a bleeding wound will really only impact their own characters once the combat has ended. </p><p></p><p>If they want some other rules for bleeding during combat, beware. It will not impact them much in terms of keeping it straight, but it could impact you as the DM a lot. Suddenly you have to keep track of each foe's hp, whether they have a critical bleeding wound and be sure you mark off any damage the wound causes each round. In a fight with a number of foes, that could become more confusing and slow gameplay. It's not worth it in my opinion.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1400116, member: 15651"] In my mind the concept of the -10 hp level of death is the way of dealing with bleeding. Only when you hit -1 hp are you to the point of your wounds being so severe that you continue to take damage without assistance. I'm not aware of any other existing rules for bleeding, but it seems like there would not be a lot of point to it, unless they really want to put themselves at a disadvantage. Bleeding out, while rapid in terms of the real world, takes a couple of minutes from the most serious of wounds. In game terms, this means that a person with a major artery cut will still last 10-20 rounds (In most of my groups fights, they don't last all that long with a wounded foe, they usually finish them off). What this means is that a bleeding wound will really only impact their own characters once the combat has ended. If they want some other rules for bleeding during combat, beware. It will not impact them much in terms of keeping it straight, but it could impact you as the DM a lot. Suddenly you have to keep track of each foe's hp, whether they have a critical bleeding wound and be sure you mark off any damage the wound causes each round. In a fight with a number of foes, that could become more confusing and slow gameplay. It's not worth it in my opinion. [/QUOTE]
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