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Bleeding rules...
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<blockquote data-quote="Rube" data-source="post: 1400714" data-attributes="member: 6696"><p><strong>No, we should not have this rule</strong></p><p></p><p>Well, I'm a member of Arravis's party (and his fiancee), and also part-time DM, and I think that a "bleeding" rule is a bad idea.</p><p></p><p>Firstly, it would be pure hell trying to keep track of which monster has been bleeding for how long. I am not a mathematician or an accountant and I don't pretend to be, and I know that when I DM I'm more concerned with spinning a good story for all to enjoy than counting beans. </p><p></p><p>Secondly, implementing such a thing would open a pandora's box of other headaches because now you'd have to burden yourself with hit locations and "how much damage causes how much bleeding" arguments. This leads us right into point number 3. </p><p></p><p>Thirdly, we have too many bleedin' (pardon the pun) rules lawyers in this group for that to work. Already, it seems that every other action that a player makes in the game is answered by at least 2 other players hunting down some rule. That takes a lot of time. Considering that we can meet only once a week, we already waste far too much good game time arguing over rules and minutia (did I spell that right?). </p><p></p><p>No. Trust me, it might sound like a good idea at first, but the idea has nothing to offer our gaming group but more arguments, more headaches, and more boredom for the few of us who just want a fun experience. </p><p></p><p>Thumbs Down on that one, guys.</p></blockquote><p></p>
[QUOTE="Rube, post: 1400714, member: 6696"] [b]No, we should not have this rule[/b] Well, I'm a member of Arravis's party (and his fiancee), and also part-time DM, and I think that a "bleeding" rule is a bad idea. Firstly, it would be pure hell trying to keep track of which monster has been bleeding for how long. I am not a mathematician or an accountant and I don't pretend to be, and I know that when I DM I'm more concerned with spinning a good story for all to enjoy than counting beans. Secondly, implementing such a thing would open a pandora's box of other headaches because now you'd have to burden yourself with hit locations and "how much damage causes how much bleeding" arguments. This leads us right into point number 3. Thirdly, we have too many bleedin' (pardon the pun) rules lawyers in this group for that to work. Already, it seems that every other action that a player makes in the game is answered by at least 2 other players hunting down some rule. That takes a lot of time. Considering that we can meet only once a week, we already waste far too much good game time arguing over rules and minutia (did I spell that right?). No. Trust me, it might sound like a good idea at first, but the idea has nothing to offer our gaming group but more arguments, more headaches, and more boredom for the few of us who just want a fun experience. Thumbs Down on that one, guys. [/QUOTE]
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