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Blees Still Broken/OP?
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<blockquote data-quote="ChrisCarlson" data-source="post: 6804422" data-attributes="member: 6801216"><p>Then I recommend not making misleading claims as to how <em>bless</em> works. What you stated before made it seem like you were not aware of the various limitations <em>bless</em> has to mitigate it's constant benefits. Not to mention any implications that <em>bless</em> might somehow be an alpha choice in either of the<em> other </em>two pillars of play. Because that's just ridiculous. There are three pillars of play, BTW. Not just combat. Just sayin'.</p><p></p><p></p><p>A not-so-subtle jabs at my supposed lack of understanding of optimization? Pedestrian.</p><p></p><p></p><p>So <em>bless</em> is broken because you play a mid-to-high level cleric who spent a great deal of their resources (multiple feats and a large chunk of their daily spell slot commitment) making it so? That's rather a self fulfilling prophecy you got there. I think I see the problem with the spell.</p><p></p><p></p><p>That's a huge difference in how we play D&D right there. We tend not to inform the DM how threatened we've decided we will allow our characters to be. </p><p></p><p></p><p>I would request that you please quit trying to school me on how real players play D&D. I'm quite confident you have no idea the extent of system mastery/charop I am capable of. Heck, here is your open invitation to any of our Strategicon conventions, here in Los Angeles, if you'd like to see for yourself. We run a rather large gaming convention three times a year (in fact, one is coming up this President's Day weekend!). I'll put my system mastery and tactical play accumen up against yours any day (since you seem to want to make this a measuring contest). I welcome the challenge you keep not-so-subtly alluding to.</p><p></p><p></p><p>"Necessary"? That's rather an illusive claim, donchathink? "Better than"? Using what metric? I see several 1st-level clerical concentration spells that are very useful. In various scenarios, far more useful than <em>bless</em>. But then again, I didn't artificially limit spell choice to concentration when I was making my point. Spell slots are a daily resource. They don't care if the spell is concentration or not. Casting <em>cure wounds</em> uses the same slot <em>bless</em> does. <em>Bless</em> cannot do for the ally what [/i]cure wounds[/i] can. Ergo, the former cannot be universally a better choice than the latter. Nor can <em>bless</em> keep you from dying of dehydration in a desert devoid of water sources. But guess what? There's a 1st-level cleric spell, that isn't <em>bless</em>, that can. Rather than list an infinite number of other examples, I'll stop there.</p><p></p><p></p><p>That's great. I'm glad you enjoy playing in such a game, where the DM plays along and allows you the freedom to experience the kind of play you desire.</p><p></p><p>But look. All of my considerable play experience, playing 5e with a great number of different people, runs counter to the claims you are making here. So now what? Can we at least stop pretending that your unique experiences and play style should be a basis for determining how the game should be designed and/or played?</p></blockquote><p></p>
[QUOTE="ChrisCarlson, post: 6804422, member: 6801216"] Then I recommend not making misleading claims as to how [I]bless[/I] works. What you stated before made it seem like you were not aware of the various limitations [I]bless[/I] has to mitigate it's constant benefits. Not to mention any implications that [I]bless[/I] might somehow be an alpha choice in either of the[I] other [/I]two pillars of play. Because that's just ridiculous. There are three pillars of play, BTW. Not just combat. Just sayin'. A not-so-subtle jabs at my supposed lack of understanding of optimization? Pedestrian. So [I]bless[/I] is broken because you play a mid-to-high level cleric who spent a great deal of their resources (multiple feats and a large chunk of their daily spell slot commitment) making it so? That's rather a self fulfilling prophecy you got there. I think I see the problem with the spell. That's a huge difference in how we play D&D right there. We tend not to inform the DM how threatened we've decided we will allow our characters to be. I would request that you please quit trying to school me on how real players play D&D. I'm quite confident you have no idea the extent of system mastery/charop I am capable of. Heck, here is your open invitation to any of our Strategicon conventions, here in Los Angeles, if you'd like to see for yourself. We run a rather large gaming convention three times a year (in fact, one is coming up this President's Day weekend!). I'll put my system mastery and tactical play accumen up against yours any day (since you seem to want to make this a measuring contest). I welcome the challenge you keep not-so-subtly alluding to. "Necessary"? That's rather an illusive claim, donchathink? "Better than"? Using what metric? I see several 1st-level clerical concentration spells that are very useful. In various scenarios, far more useful than [I]bless[/I]. But then again, I didn't artificially limit spell choice to concentration when I was making my point. Spell slots are a daily resource. They don't care if the spell is concentration or not. Casting [I]cure wounds[/I] uses the same slot [I]bless[/I] does. [I]Bless[/I] cannot do for the ally what [/i]cure wounds[/i] can. Ergo, the former cannot be universally a better choice than the latter. Nor can [I]bless[/I] keep you from dying of dehydration in a desert devoid of water sources. But guess what? There's a 1st-level cleric spell, that isn't [I]bless[/I], that can. Rather than list an infinite number of other examples, I'll stop there. That's great. I'm glad you enjoy playing in such a game, where the DM plays along and allows you the freedom to experience the kind of play you desire. But look. All of my considerable play experience, playing 5e with a great number of different people, runs counter to the claims you are making here. So now what? Can we at least stop pretending that your unique experiences and play style should be a basis for determining how the game should be designed and/or played? [/QUOTE]
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