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Blees Still Broken/OP?
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<blockquote data-quote="Celtavian" data-source="post: 6805002" data-attributes="member: 5834"><p>I recommend not making misleading claims that a spell doesn't work exactly like its text says it works. Discussing the ways it can be countered and how a player can counter those means does not change how the spell text works and the average bonus of a D4.</p><p></p><p></p><p></p><p>I'd like you to find where I said <em>bless</em> was broken. You must not have read the rest of my post to come to this conclusion, which makes you look pretty sad.</p><p></p><p></p><p></p><p></p><p>You don't? Then we do play very differently because I most definitely actively inform the DM where I plan to move, how I plan to avoid attack, and make a character capable of doing so with a party capable of doing so. So yes, I do inform the DM when I am avoiding being threatened and take the necessary measures to do so.</p><p></p><p>When I DM, I expect a player to do so as well because that's what players that want to achieve victory in battle and survive danger do. Players that don't take a proactive approach to avoiding being threatened by the DM tend to die in our campaigns.</p><p></p><p></p><p></p><p></p><p>You welcome the challenge? I have no plan whatsoever to go to Los Angeles. I would gladly accept your challenge because as far as I can tell, you're having trouble keeping <em>bless</em> active for battles and my group isn't. So...not sure what's going on there if you're the tactical master you claim to be.</p><p></p><p></p><p></p><p></p><p>So what? <em>Bless</em> is great in the most important battles. That's usually when we use it. Most other battles aren't challenging, so we don't waste much in terms of spell resources. We let the cantrips and martials do the work. As far as deserts and environment, one spell and one slot on the list handles that. Still plenty of room for <em>bless</em>. Just like having <em>fly</em> on the wizard list leaves plenty of room for <em>fireball</em> or other spells. You're not really making a point here.</p><p></p><p><em>Bless</em> increases damage output and increases resistance to spells and effects that allow saves. That particular combination is more useful than most spells in the vast majority of situations. That is why it is an optimal tactical choice. A tactician would know this just as he would have a few other spells on his list like <em>cure wounds</em> or preferably <em>healing word</em> for those times he may need to pop an ally back on his feet. Since <em>bless</em> only uses a single 1st level slot, he would be able to do both casting them at the appropriate time.</p><p></p><p></p><p></p><p></p><p>Does the DM play along or am I a powerful player character very capable of disrupting the DM's plans? I think it is the latter. Sure, the DM tries to challenge us in an appropriate matter. As you must know, being a tactical master, that a group building a party together, covering all their bases, is very hard to challenge. If your group is covering all their bases, then they'll have everything from scouting to healing to arcane support to heavy duty damage dealing. They'll utilize all these abilities in a highly concerted and tactical manner to eliminate your planned encounters. That puts most DM created encounters at a disadvantage because they will often lack all the resources a party has at their disposal.</p><p></p><p></p><p></p><p>Once again, I'd like you to go back and read my post, then you tell me where I said the game should be redesigned due to my play experiences. </p><p></p><p>You obviously read my post, made a bunch of assumptions, and started writing. I don't consider <em>bless</em> broken because I stated it is an extremely powerful and optimal spell that is easy to use. </p><p></p><p>You were obviously itching for a war of words. You made some ridiculous assumptions because you didn't read my post and started one. I have no interest in continuing one, especially one that isn't a debate but a misunderstanding.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6805002, member: 5834"] I recommend not making misleading claims that a spell doesn't work exactly like its text says it works. Discussing the ways it can be countered and how a player can counter those means does not change how the spell text works and the average bonus of a D4. I'd like you to find where I said [I]bless[/I] was broken. You must not have read the rest of my post to come to this conclusion, which makes you look pretty sad. You don't? Then we do play very differently because I most definitely actively inform the DM where I plan to move, how I plan to avoid attack, and make a character capable of doing so with a party capable of doing so. So yes, I do inform the DM when I am avoiding being threatened and take the necessary measures to do so. When I DM, I expect a player to do so as well because that's what players that want to achieve victory in battle and survive danger do. Players that don't take a proactive approach to avoiding being threatened by the DM tend to die in our campaigns. You welcome the challenge? I have no plan whatsoever to go to Los Angeles. I would gladly accept your challenge because as far as I can tell, you're having trouble keeping [I]bless[/I] active for battles and my group isn't. So...not sure what's going on there if you're the tactical master you claim to be. So what? [I]Bless[/I] is great in the most important battles. That's usually when we use it. Most other battles aren't challenging, so we don't waste much in terms of spell resources. We let the cantrips and martials do the work. As far as deserts and environment, one spell and one slot on the list handles that. Still plenty of room for [I]bless[/I]. Just like having [I]fly[/I] on the wizard list leaves plenty of room for [I]fireball[/I] or other spells. You're not really making a point here. [I]Bless[/I] increases damage output and increases resistance to spells and effects that allow saves. That particular combination is more useful than most spells in the vast majority of situations. That is why it is an optimal tactical choice. A tactician would know this just as he would have a few other spells on his list like [I]cure wounds[/I] or preferably [I]healing word[/I] for those times he may need to pop an ally back on his feet. Since [I]bless[/I] only uses a single 1st level slot, he would be able to do both casting them at the appropriate time. Does the DM play along or am I a powerful player character very capable of disrupting the DM's plans? I think it is the latter. Sure, the DM tries to challenge us in an appropriate matter. As you must know, being a tactical master, that a group building a party together, covering all their bases, is very hard to challenge. If your group is covering all their bases, then they'll have everything from scouting to healing to arcane support to heavy duty damage dealing. They'll utilize all these abilities in a highly concerted and tactical manner to eliminate your planned encounters. That puts most DM created encounters at a disadvantage because they will often lack all the resources a party has at their disposal. Once again, I'd like you to go back and read my post, then you tell me where I said the game should be redesigned due to my play experiences. You obviously read my post, made a bunch of assumptions, and started writing. I don't consider [I]bless[/I] broken because I stated it is an extremely powerful and optimal spell that is easy to use. You were obviously itching for a war of words. You made some ridiculous assumptions because you didn't read my post and started one. I have no interest in continuing one, especially one that isn't a debate but a misunderstanding. [/QUOTE]
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