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General Tabletop Discussion
*Dungeons & Dragons
Blees Still Broken/OP?
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<blockquote data-quote="Prism" data-source="post: 6805192" data-attributes="member: 9501"><p>Its more that when you don't pick up the extra dice unless you need it (just how we play it), its more obvious in the game how often you don't actually need it. If you roll it for each attack and save its not as apparent how often it does or doesn't make a difference I guess. Players forgetting aside, it seems that in most combats they rarely need the bless effect as missing by 2-3 (and then also rolling at least that on the d4) doesn't seem to happen that much over a 4-5 round combat. There is a bit of a running joke in our group of how average it seems much of the time, with the other players joking that my cleric must have fallen out of favour as his 'blessing is weak'.</p><p></p><p></p><p></p><p>Yeah, the save bonuses are useful in the right encounter. That's when I tend to cast bless when fighting stuff that poisons or paralyses and the downside of a failed save are pretty bad.</p></blockquote><p></p>
[QUOTE="Prism, post: 6805192, member: 9501"] Its more that when you don't pick up the extra dice unless you need it (just how we play it), its more obvious in the game how often you don't actually need it. If you roll it for each attack and save its not as apparent how often it does or doesn't make a difference I guess. Players forgetting aside, it seems that in most combats they rarely need the bless effect as missing by 2-3 (and then also rolling at least that on the d4) doesn't seem to happen that much over a 4-5 round combat. There is a bit of a running joke in our group of how average it seems much of the time, with the other players joking that my cleric must have fallen out of favour as his 'blessing is weak'. Yeah, the save bonuses are useful in the right encounter. That's when I tend to cast bless when fighting stuff that poisons or paralyses and the downside of a failed save are pretty bad. [/QUOTE]
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Blees Still Broken/OP?
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