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General Tabletop Discussion
*Dungeons & Dragons
Blending individual checks into group checks
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<blockquote data-quote="billd91" data-source="post: 9831977" data-attributes="member: 3400"><p>I think the nature of the individual task is getting kind of muddled here. There are some tasks where I think a group check would be appropriate, where treating things as a help action would be more appropriate, and some where neither really applies.</p><p></p><p>Take the door opening issue. For one thing, retries aren't a problem here - after all, even the strongest people in the group don't necessarily apply all their strength perfectly on one attempt. If a second person can fit, use the help action and give a subsequent attempt advantage. Group checks don't make much sense here since there's no reason to assume that half the group needs to succeed to open the difficult door.</p><p></p><p>Similarly, with Intelligence (lore of some sort) checks, I don't see much value in requiring a group check. People may know different things and from different sources completely independently. Those should be independent and not subject to majority success requirements to be useful, UNLESS the PCs specifically say they're consulting together for a moment - then I allow help/advantage. </p><p></p><p>As I see them, group checks really are for situations where multiple PCs have to do something where one's successes can help someone else succeed even if they're not doing that well on their own - climbing, sneaking, convincing, bluffing, etc.</p></blockquote><p></p>
[QUOTE="billd91, post: 9831977, member: 3400"] I think the nature of the individual task is getting kind of muddled here. There are some tasks where I think a group check would be appropriate, where treating things as a help action would be more appropriate, and some where neither really applies. Take the door opening issue. For one thing, retries aren't a problem here - after all, even the strongest people in the group don't necessarily apply all their strength perfectly on one attempt. If a second person can fit, use the help action and give a subsequent attempt advantage. Group checks don't make much sense here since there's no reason to assume that half the group needs to succeed to open the difficult door. Similarly, with Intelligence (lore of some sort) checks, I don't see much value in requiring a group check. People may know different things and from different sources completely independently. Those should be independent and not subject to majority success requirements to be useful, UNLESS the PCs specifically say they're consulting together for a moment - then I allow help/advantage. As I see them, group checks really are for situations where multiple PCs have to do something where one's successes can help someone else succeed even if they're not doing that well on their own - climbing, sneaking, convincing, bluffing, etc. [/QUOTE]
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Blending individual checks into group checks
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