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Community
General Tabletop Discussion
*Dungeons & Dragons
Blending individual checks into group checks
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<blockquote data-quote="Charlaquin" data-source="post: 9833143" data-attributes="member: 6779196"><p>A lot of people seem to have completely misunderstood the point of this thread. The OP is not observing a problem and trying to use group checks to fix it. If you’re thinking of everyone in the party wanting to attempt a task as a problem that needs fixing and suggesting solutions that don’t involve a group check, you’re barking up the wrong tree.</p><p></p><p>What’s actually going on here is that the OP has identified a tool that might be useful in some situations - letting multiple PCs who want to attempt the same action do so as a group check - and wants to discuss potential applications of that tool. As I suggested in my first post in this thread, I rather like this as a way to resolve knowledge-related checks, where one player asks if they know anything about a subject, and then everyone else wants to know if their character knows anything about the subject too. Even if you require characters to have a certain proficiency to contribute, there might be times when three or more characters have the proficiency in question, and a group check might be appropriate.</p><p></p><p>Another example of a case where the skill check conga line could instead be handled as a group check is when searching for something. Usually the cost or consequence associated with searching an area is time. Even assuming there is time pressure or something like random encounter rolls at regular intervals to make time a meaningful cost, once one PC commits to spending that time, there’s no reason other PCs shouldn’t join in the search as well. Maybe not all of them, since some might want to spend that time on other things like doing a ritual, or just keeping watch for danger or whatever. But sometimes you will have three or more PCs who all think the best use of that time is helping in the search, and a group check might be a good way to resolve that as well.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9833143, member: 6779196"] A lot of people seem to have completely misunderstood the point of this thread. The OP is not observing a problem and trying to use group checks to fix it. If you’re thinking of everyone in the party wanting to attempt a task as a problem that needs fixing and suggesting solutions that don’t involve a group check, you’re barking up the wrong tree. What’s actually going on here is that the OP has identified a tool that might be useful in some situations - letting multiple PCs who want to attempt the same action do so as a group check - and wants to discuss potential applications of that tool. As I suggested in my first post in this thread, I rather like this as a way to resolve knowledge-related checks, where one player asks if they know anything about a subject, and then everyone else wants to know if their character knows anything about the subject too. Even if you require characters to have a certain proficiency to contribute, there might be times when three or more characters have the proficiency in question, and a group check might be appropriate. Another example of a case where the skill check conga line could instead be handled as a group check is when searching for something. Usually the cost or consequence associated with searching an area is time. Even assuming there is time pressure or something like random encounter rolls at regular intervals to make time a meaningful cost, once one PC commits to spending that time, there’s no reason other PCs shouldn’t join in the search as well. Maybe not all of them, since some might want to spend that time on other things like doing a ritual, or just keeping watch for danger or whatever. But sometimes you will have three or more PCs who all think the best use of that time is helping in the search, and a group check might be a good way to resolve that as well. [/QUOTE]
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