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Blending Superheroes with D&D (My players stay out)
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<blockquote data-quote="Silver Moon" data-source="post: 1474220" data-attributes="member: 8530"><p>Our present DM is doing a long module with our western campaign (Boot Hill/D&D hybrid) that is very heavy on the role-playing but light on combat. Another player plans to DM soon using the same campaign, and her style is also heavy on role-play and light on combat. To contrast these I'm thinking of running a short module in between with characters from our higher-level D&D campaign. </p><p></p><p>I'm toying with the notion of bringing the adventurers to the Marvel Universe Earth and having them work alongside The Avengers. Our D&D world has both the Norse and Greek Pantheons, and a situation has recently come up where the characters need a favor from both Asgard and Olympus. So this module plot would center around a rescue mission, with the Avengers Thor and Hercules having recently been captured (by Dr. Doom & Magneto) and needing the combined might of everyone to free them using two simultaneous groups, each group being an even mix of the two hero teams. </p><p></p><p>The module would run around four to five games and would be combat heavy and very fast-paced, using Mutants and Masterminds rules. Each player would have character sheets for their D&D player and for an Avenger, playing one with each rescue team. I think it would be a lot of fun, especially for the players in the group who are big comic-book fans. It would also give me a chance to use some Marvel resources that are otherwise gathering dust (several hand-painted Marvel hero lead miniatures, some recently acquired heroclix, and several old TSR Marvel modules). </p><p></p><p>Anyway, I'd be interested in your thoughts and comments. Have any of you ever done anything similar to this?</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1474220, member: 8530"] Our present DM is doing a long module with our western campaign (Boot Hill/D&D hybrid) that is very heavy on the role-playing but light on combat. Another player plans to DM soon using the same campaign, and her style is also heavy on role-play and light on combat. To contrast these I'm thinking of running a short module in between with characters from our higher-level D&D campaign. I'm toying with the notion of bringing the adventurers to the Marvel Universe Earth and having them work alongside The Avengers. Our D&D world has both the Norse and Greek Pantheons, and a situation has recently come up where the characters need a favor from both Asgard and Olympus. So this module plot would center around a rescue mission, with the Avengers Thor and Hercules having recently been captured (by Dr. Doom & Magneto) and needing the combined might of everyone to free them using two simultaneous groups, each group being an even mix of the two hero teams. The module would run around four to five games and would be combat heavy and very fast-paced, using Mutants and Masterminds rules. Each player would have character sheets for their D&D player and for an Avenger, playing one with each rescue team. I think it would be a lot of fun, especially for the players in the group who are big comic-book fans. It would also give me a chance to use some Marvel resources that are otherwise gathering dust (several hand-painted Marvel hero lead miniatures, some recently acquired heroclix, and several old TSR Marvel modules). Anyway, I'd be interested in your thoughts and comments. Have any of you ever done anything similar to this? [/QUOTE]
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