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Blending Superheroes with D&D (My players stay out)
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<blockquote data-quote="Steverooo" data-source="post: 1474559" data-attributes="member: 9410"><p>I've always regretted that my RPing friends were never interested in Super-Hero RPing, as I enjoy it. Higher-level D&D characters are basically super heroes like the Black Knight, anyway (Magic sowrd & armor, pegasus as a mount, etc). Mages are kinda Dr. Strange. I've tried to get some RPing friends to create "SuperKnight" style characters for a game, but it's never sold.</p><p></p><p>When going to the modern age, don't forget that no one here speaks Common... You might want to have whoever sends them here provide Amulets of Tongues (which can get lost), or somesuch. These might also be "the way home", as well. Also, the few times that I've gotten to play stuff like this, I have had great fun with TV news, firearms, and running the newly-arrived, weapons-toting PCs into a bunch of NYC Police officers intent on "disarming" them... Hee! The cops never last long.</p><p></p><p>Anyway, D&D characters in the modern age are always fun, and will generally mop the floor with NPCs. Super heroes might be another matter, though...</p><p></p><p>The problems I foresee are "Power Interactions". Does Dr. Doom's Whatsit device affect the Wizard's <em>Shield</em> spell, or whatever. That can take a lot of preparation.</p><p></p><p>Technology should also not work "back home", and magic have a lower chance of working, here. Something like Spell Failure on a sliding scale, where first level spells ALWAYS have a 5% greater chance of failing, second 4%, fifth fifth 1%, and sixth or higher always work... It may not come up, but it will be an additional booger for the PCs, if every once in a while a spell just... FAILS, for no apparent reason... This helps drive home the fact that Earth is a different place!</p><p></p><p>Good luck with it, and... HAVE FUN! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 1474559, member: 9410"] I've always regretted that my RPing friends were never interested in Super-Hero RPing, as I enjoy it. Higher-level D&D characters are basically super heroes like the Black Knight, anyway (Magic sowrd & armor, pegasus as a mount, etc). Mages are kinda Dr. Strange. I've tried to get some RPing friends to create "SuperKnight" style characters for a game, but it's never sold. When going to the modern age, don't forget that no one here speaks Common... You might want to have whoever sends them here provide Amulets of Tongues (which can get lost), or somesuch. These might also be "the way home", as well. Also, the few times that I've gotten to play stuff like this, I have had great fun with TV news, firearms, and running the newly-arrived, weapons-toting PCs into a bunch of NYC Police officers intent on "disarming" them... Hee! The cops never last long. Anyway, D&D characters in the modern age are always fun, and will generally mop the floor with NPCs. Super heroes might be another matter, though... The problems I foresee are "Power Interactions". Does Dr. Doom's Whatsit device affect the Wizard's [I]Shield[/I] spell, or whatever. That can take a lot of preparation. Technology should also not work "back home", and magic have a lower chance of working, here. Something like Spell Failure on a sliding scale, where first level spells ALWAYS have a 5% greater chance of failing, second 4%, fifth fifth 1%, and sixth or higher always work... It may not come up, but it will be an additional booger for the PCs, if every once in a while a spell just... FAILS, for no apparent reason... This helps drive home the fact that Earth is a different place! Good luck with it, and... HAVE FUN! :D [/QUOTE]
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