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<blockquote data-quote="GreyLord" data-source="post: 7532411" data-attributes="member: 4348"><p>I haven't created my own D&D but I did do a 5e version which translated the rules for OD&D, BECM, and AD&D to be used with 5e rules (<em>5e Old School </em>on DMsGuild).</p><p></p><p>Basically made is those who wanted to play the classes or in the style of the older games could do so using the 5e rules we have today.</p><p></p><p>If I were to make my OWN mixture of D&D....and wanted to keep it blended with Old School...</p><p></p><p>I'd probably keep AD&D ability score modifiers but use AD&D 2e racial limits (yes, I like the racial limits. I know people hate them, but I think when you have 1000+ year old elves, 500 year old dwarves, but less than 120 year old humans it raises too many questions for me). It lets them get to a pretty high level, but humans can always get higher than that. I'd probably use 1e spell tables for wizards (which can in theory be logically extended up to level 36 or 37 if you follow the patter it establishes...though 2e also had tables that went up to level 30 for High Level, or 40 if you used the Forgotten Realms version).</p><p></p><p>I'd also use the Save system from AD&D.</p><p></p><p>I'd let characters use the XP tables to rise in levels as 2e (so, it would be variable XP tables).</p><p></p><p>This would be tough, but I'd also use 3e style multi-classing but in order to do that, the characters would probably need to use whatever XP table is the MOST to raise up to the next level (so someone who is a Magic-User/Fighter would be using the M-U XP tables).</p><p></p><p>I'd make most spells able to be rituals as talked about in 4e (so, more of the magic would be rituals than any other version of D&D, even 4e).</p><p></p><p>Though characters would have variable combat proficiency (as in 2e, I'd probably use that formula for how well they improved in combat), otherwise I'd use 5e combat rules. </p><p></p><p>I'd also use Inspiration from 5e.</p><p></p><p>In addition, I'd use the way 5e uses skills, but let characters choose which 4 skills they want from the beginning.</p><p></p><p>To recompense Thieves for this, I'd give them expertise (at the appropriate levels as 5e) as 5e, as well as Bards. With Bards they'd only get HALF the skills to use with Expertise overall (rounded up for which ever archetype I'd go with on the skills front).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7532411, member: 4348"] I haven't created my own D&D but I did do a 5e version which translated the rules for OD&D, BECM, and AD&D to be used with 5e rules ([I]5e Old School [/I]on DMsGuild). Basically made is those who wanted to play the classes or in the style of the older games could do so using the 5e rules we have today. If I were to make my OWN mixture of D&D....and wanted to keep it blended with Old School... I'd probably keep AD&D ability score modifiers but use AD&D 2e racial limits (yes, I like the racial limits. I know people hate them, but I think when you have 1000+ year old elves, 500 year old dwarves, but less than 120 year old humans it raises too many questions for me). It lets them get to a pretty high level, but humans can always get higher than that. I'd probably use 1e spell tables for wizards (which can in theory be logically extended up to level 36 or 37 if you follow the patter it establishes...though 2e also had tables that went up to level 30 for High Level, or 40 if you used the Forgotten Realms version). I'd also use the Save system from AD&D. I'd let characters use the XP tables to rise in levels as 2e (so, it would be variable XP tables). This would be tough, but I'd also use 3e style multi-classing but in order to do that, the characters would probably need to use whatever XP table is the MOST to raise up to the next level (so someone who is a Magic-User/Fighter would be using the M-U XP tables). I'd make most spells able to be rituals as talked about in 4e (so, more of the magic would be rituals than any other version of D&D, even 4e). Though characters would have variable combat proficiency (as in 2e, I'd probably use that formula for how well they improved in combat), otherwise I'd use 5e combat rules. I'd also use Inspiration from 5e. In addition, I'd use the way 5e uses skills, but let characters choose which 4 skills they want from the beginning. To recompense Thieves for this, I'd give them expertise (at the appropriate levels as 5e) as 5e, as well as Bards. With Bards they'd only get HALF the skills to use with Expertise overall (rounded up for which ever archetype I'd go with on the skills front). [/QUOTE]
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