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<blockquote data-quote="Celebrim" data-source="post: 7532520" data-attributes="member: 4937"><p>The fighter being heavily front loaded was not a flaw of 3e multiclassing, but a flaw of the fighter. It's the reason the fighter is a great class at low levels but is considered by many to be a tier 5 class - that is to say, an excessively narrow class which does not even perform well at it's stated party roll (in this case fighting). You have to fix the front loading of the fighter and give more reason to play that class in the long run in order to really fix 3e, regardless of whether or not that fixed multi-classing.</p><p></p><p>Secondly, cherry-picking classes was only a thing worth commenting on since a) they introduced Prestige Classes and b) allowed a character to have more than one Prestige Class and c) Prestige Classes did not count against your racial multi-classing restrictions. All three of those things were terrible bad no good horrible decisions. Prestige Classes were a dumb idea in the first place, because they had no unified principle, and served from everything from a kludge fix to the multi-classing rules to deliberately unbalanced classes that were essentially base classes with more bonus feat equivalents per level than the class they extended. But, if you were going to introduce Prestige Classes then thematically a character should only be allowed a single "advanced class". If the weak justification of a Prestige Class is it increases character flavor and hooks them into the campaign world, then we should destroy that design justification by turning prestige classes into a mechanical buffet. And finally, Prestige Classes should still be restricted by the rule that any class but your races favored class had to be within 1 level of every other class or you'd receive a 10% penalty to XP. The breach of that rule both by designers and in common practice set up the cherry picking insanity.</p><p></p><p>Personally, my very first house rule for 3.0e was to ban all PrCs from the game. For a while I thought I needed to make an exception for the PrC's that existed to facilitate multi-classing between spell-casters and non-spellcasters, but then I ended up with a homebrew solution to that involving feats that accomplished almost the same thing without needing like twenty classes to be created.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7532520, member: 4937"] The fighter being heavily front loaded was not a flaw of 3e multiclassing, but a flaw of the fighter. It's the reason the fighter is a great class at low levels but is considered by many to be a tier 5 class - that is to say, an excessively narrow class which does not even perform well at it's stated party roll (in this case fighting). You have to fix the front loading of the fighter and give more reason to play that class in the long run in order to really fix 3e, regardless of whether or not that fixed multi-classing. Secondly, cherry-picking classes was only a thing worth commenting on since a) they introduced Prestige Classes and b) allowed a character to have more than one Prestige Class and c) Prestige Classes did not count against your racial multi-classing restrictions. All three of those things were terrible bad no good horrible decisions. Prestige Classes were a dumb idea in the first place, because they had no unified principle, and served from everything from a kludge fix to the multi-classing rules to deliberately unbalanced classes that were essentially base classes with more bonus feat equivalents per level than the class they extended. But, if you were going to introduce Prestige Classes then thematically a character should only be allowed a single "advanced class". If the weak justification of a Prestige Class is it increases character flavor and hooks them into the campaign world, then we should destroy that design justification by turning prestige classes into a mechanical buffet. And finally, Prestige Classes should still be restricted by the rule that any class but your races favored class had to be within 1 level of every other class or you'd receive a 10% penalty to XP. The breach of that rule both by designers and in common practice set up the cherry picking insanity. Personally, my very first house rule for 3.0e was to ban all PrCs from the game. For a while I thought I needed to make an exception for the PrC's that existed to facilitate multi-classing between spell-casters and non-spellcasters, but then I ended up with a homebrew solution to that involving feats that accomplished almost the same thing without needing like twenty classes to be created. [/QUOTE]
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