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<blockquote data-quote="Dessert Nomad" data-source="post: 7532807" data-attributes="member: 6976536"><p>It makes sense to me that they removed this from the core game, since it's a pretty niche interest; most 1e games that I remember focused on adventurers adventuring, and WOTC has definitely determined what moves the core game. I'm surprised that there's not been any WOTC supplement or major 3rd party book/series supporting keeps/kingdoms/empires/armies/etc. though. While it's obviously not the dominant mode of play, it seems like the kind of thing that a decent number of people would buy, even if they just intended to use it one day.</p><p></p><p>Oh... I did forget one other combined thing. I'd replace some of the martial 'extra attacks', 'sharpshooter/polearm master/great weapon master/two weapon fighter', and 'fighting style' progression with something based on the weapon specialization rules in BECMI. I wouldn't keep the 'you must pick one or two weapons' thing, but I like the idea of characters getting higher damage dice and special abilities based on the weapon(s) they use as they get better. Converting the fighting styles and feats into something that directly works with improving weapons would give marital characters a bit of depth that they lack compared to casters.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7532807, member: 6976536"] It makes sense to me that they removed this from the core game, since it's a pretty niche interest; most 1e games that I remember focused on adventurers adventuring, and WOTC has definitely determined what moves the core game. I'm surprised that there's not been any WOTC supplement or major 3rd party book/series supporting keeps/kingdoms/empires/armies/etc. though. While it's obviously not the dominant mode of play, it seems like the kind of thing that a decent number of people would buy, even if they just intended to use it one day. Oh... I did forget one other combined thing. I'd replace some of the martial 'extra attacks', 'sharpshooter/polearm master/great weapon master/two weapon fighter', and 'fighting style' progression with something based on the weapon specialization rules in BECMI. I wouldn't keep the 'you must pick one or two weapons' thing, but I like the idea of characters getting higher damage dice and special abilities based on the weapon(s) they use as they get better. Converting the fighting styles and feats into something that directly works with improving weapons would give marital characters a bit of depth that they lack compared to casters. [/QUOTE]
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