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Blending the D&Ds
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<blockquote data-quote="Advilaar" data-source="post: 7532819" data-attributes="member: 6698911"><p>From talking around, most campaigns -now and back then -fell apart then restart well before level 6 on average. Well before that kind of stuff came into play. That, and a lot of DMs (from my experience) did not like the hassle.</p><p></p><p></p><p>I guess me and my crew are a bit weird.</p><p></p><p></p><p>It's the reason "blending the editions" I really have no choice but to do to support me and my players. A great problem to have <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Now, as far as "extra attacks", fighting style, and various feats I agree you should be able to improve on your weapon more if you choose invest in it. Yes, Sir Lancelot may use a sword and board very well, but he is not a Miyamoto <span style="font-family: 'sans-serif'">Musashi. </span></p><p><span style="font-family: 'sans-serif'"></span></p><p><span style="font-family: 'sans-serif'"></span>Is this worth losing under a 5e base system ability score increases is the only issue. Now, battlemaster in 5e has maneuvers and such (some of them hearkening back to the excellent warlord class of 4e) and you can always select a feat to give any character some maneuvers. Some of these have extra effects and dice for damage or to hit. A lot of players do not read all the maneuvers, though, when reading the list of PHB feats unless they are playing a BM fighter. </p><p></p><p>I do miss some of the martial stances of 4e. I would not mind adding some of those in as feats. I would bend if a player pushed and asked, unlikely as it is since most folks are not voracious readers of old editions as we are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Advilaar, post: 7532819, member: 6698911"] From talking around, most campaigns -now and back then -fell apart then restart well before level 6 on average. Well before that kind of stuff came into play. That, and a lot of DMs (from my experience) did not like the hassle. I guess me and my crew are a bit weird. It's the reason "blending the editions" I really have no choice but to do to support me and my players. A great problem to have :D Now, as far as "extra attacks", fighting style, and various feats I agree you should be able to improve on your weapon more if you choose invest in it. Yes, Sir Lancelot may use a sword and board very well, but he is not a Miyamoto [FONT=sans-serif]Musashi. [/FONT]Is this worth losing under a 5e base system ability score increases is the only issue. Now, battlemaster in 5e has maneuvers and such (some of them hearkening back to the excellent warlord class of 4e) and you can always select a feat to give any character some maneuvers. Some of these have extra effects and dice for damage or to hit. A lot of players do not read all the maneuvers, though, when reading the list of PHB feats unless they are playing a BM fighter. I do miss some of the martial stances of 4e. I would not mind adding some of those in as feats. I would bend if a player pushed and asked, unlikely as it is since most folks are not voracious readers of old editions as we are :D [/QUOTE]
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