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<blockquote data-quote="Advilaar" data-source="post: 7532897" data-attributes="member: 6698911"><p>Aha!</p><p></p><p>That's where our old buddy 3e comes to save us from this rarity nonsense! 3e had effective plusses as well as enhancement plusses! (not sure if I am using the exact terms).</p><p></p><p>Each magic item has two kinds of plusses.</p><p></p><p>First, regular enhancement plusses. This is your +1, +2, etc plain old long sword or whatever. Second, you have effect plusses. These are things like spell storing, flaming, advantage on certain things, whatever. They are tied to usually the level of the spell needed to make the item, but not always.</p><p></p><p>For residuum purposes, all the plusses are added. Hence, a +2 flaming longsword +2d6 fire is actually considered a +4 weapon!</p><p></p><p>...and the cost rises exponentially the more plusses you add. As far as residuum per plus, it's exponential with spikes at certain thresholds.</p><p></p><p></p><p>You can save residuum by using special materials, of course. Icesteel swords come with 1d6 cold automatically non enchanted for free because it is a magic metal for free.</p><p></p><p>You keep some rarity in requiring 5e tool proficiencies. For instance, scrolls would require tool proficiency : scribe. Belts may need tool proficiency : skinning or taxidermy in addition to tool proficiency : enchanting, encouraging collaboration between players themselves, NPCs, or even followers and henchmen.</p><p></p><p>I do believe in my campaign I have created monsters. Every giant they run into, they cut the waist skins off of giants to make belts of giant STR. </p><p></p><p>As far as level 3 characters disenchanting vorpal swords and luck blades...Good old 5e rescues us there! Many 5e spells, you can cast at higher levels. The 4e ritual Disenchant could be made the same way. A 3rd level character may be able to disenchant the 5th +1 dagger the party finds. But if he wants to disenchant the +6 helm of "making you evil and cursing everyone in a 30 ft radius", he's going to need a more powerful caster who can blow a high level slot. Of course, artifacts... he's out of luck unless he's on good terms with a demigod or better. Even then, said demigod might get a kick out of sending them on some epic, contrived journey (much to an evil DM's delight. I can see it now.. to defeat the +300 toothpick of the evil gods, you have to go to TwelveTrees in the abyss and stick it in the teeth of the great Shabriri, Sirushi water demon lord of the 11th and 12th! Only then will it become a regular toothpick! Or turn to 8 metric tons of residuum! Muhahaha! Good luck getting that out of there!)</p></blockquote><p></p>
[QUOTE="Advilaar, post: 7532897, member: 6698911"] Aha! That's where our old buddy 3e comes to save us from this rarity nonsense! 3e had effective plusses as well as enhancement plusses! (not sure if I am using the exact terms). Each magic item has two kinds of plusses. First, regular enhancement plusses. This is your +1, +2, etc plain old long sword or whatever. Second, you have effect plusses. These are things like spell storing, flaming, advantage on certain things, whatever. They are tied to usually the level of the spell needed to make the item, but not always. For residuum purposes, all the plusses are added. Hence, a +2 flaming longsword +2d6 fire is actually considered a +4 weapon! ...and the cost rises exponentially the more plusses you add. As far as residuum per plus, it's exponential with spikes at certain thresholds. You can save residuum by using special materials, of course. Icesteel swords come with 1d6 cold automatically non enchanted for free because it is a magic metal for free. You keep some rarity in requiring 5e tool proficiencies. For instance, scrolls would require tool proficiency : scribe. Belts may need tool proficiency : skinning or taxidermy in addition to tool proficiency : enchanting, encouraging collaboration between players themselves, NPCs, or even followers and henchmen. I do believe in my campaign I have created monsters. Every giant they run into, they cut the waist skins off of giants to make belts of giant STR. As far as level 3 characters disenchanting vorpal swords and luck blades...Good old 5e rescues us there! Many 5e spells, you can cast at higher levels. The 4e ritual Disenchant could be made the same way. A 3rd level character may be able to disenchant the 5th +1 dagger the party finds. But if he wants to disenchant the +6 helm of "making you evil and cursing everyone in a 30 ft radius", he's going to need a more powerful caster who can blow a high level slot. Of course, artifacts... he's out of luck unless he's on good terms with a demigod or better. Even then, said demigod might get a kick out of sending them on some epic, contrived journey (much to an evil DM's delight. I can see it now.. to defeat the +300 toothpick of the evil gods, you have to go to TwelveTrees in the abyss and stick it in the teeth of the great Shabriri, Sirushi water demon lord of the 11th and 12th! Only then will it become a regular toothpick! Or turn to 8 metric tons of residuum! Muhahaha! Good luck getting that out of there!) [/QUOTE]
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