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Blessed weapons
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<blockquote data-quote="Elder-Basilisk" data-source="post: 285790" data-attributes="member: 3146"><p>I've assumed until now that option 3 was correct. Rethinking the rules, however, I don't believe that this is necessarily the case (although it's a reasonable house rule).</p><p></p><p>As they're written, I like option 1. </p><p></p><p>Option 2 seems dramatically underpowered for an item creation feat (let's see, the ability to bless weapons or the ability to enchant weapons, and armor with bonusses that effect all creatures including Holy which effects evil outsiders too--it doesn't seem like much of a comparison). Option 2 would be better if you modified craft magic arms and armor so that if positive energy were channelled into a weapon during its creation, (a process which requires special materials to channel the energy into the weapon and holy water to quench the weapon after it is heated in the forge, etc. totalling 500 gp), the weapon would also be considered blessed. This would have the added benefit that it would be accessable to everyone it should be accessable to (ie. Sacred Exorcist Wizards with Craft Arms and Armor could also make blessed weapons). Done that way, I think that option 2 might be the best way to do it.</p><p></p><p>Option 3 is a quick way to make blessed weapons available but it's mostly a way to not have the issue come up in game rather than a nift way of dealing with the conundrum.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 285790, member: 3146"] I've assumed until now that option 3 was correct. Rethinking the rules, however, I don't believe that this is necessarily the case (although it's a reasonable house rule). As they're written, I like option 1. Option 2 seems dramatically underpowered for an item creation feat (let's see, the ability to bless weapons or the ability to enchant weapons, and armor with bonusses that effect all creatures including Holy which effects evil outsiders too--it doesn't seem like much of a comparison). Option 2 would be better if you modified craft magic arms and armor so that if positive energy were channelled into a weapon during its creation, (a process which requires special materials to channel the energy into the weapon and holy water to quench the weapon after it is heated in the forge, etc. totalling 500 gp), the weapon would also be considered blessed. This would have the added benefit that it would be accessable to everyone it should be accessable to (ie. Sacred Exorcist Wizards with Craft Arms and Armor could also make blessed weapons). Done that way, I think that option 2 might be the best way to do it. Option 3 is a quick way to make blessed weapons available but it's mostly a way to not have the issue come up in game rather than a nift way of dealing with the conundrum. [/QUOTE]
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