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*Pathfinder & Starfinder
Blessed weapons
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<blockquote data-quote="Elder-Basilisk" data-source="post: 286911" data-attributes="member: 3146"><p>The only problem with making "blessed" a minor weapon quality is that it isn't worth a +1 bonus.</p><p></p><p>Blessed makes a difference against Rakshassa and certain evil outsiders--a very small group of creatures.</p><p></p><p>Blessed would also not add either damage or attack bonus to the weapon. For reference, some other common +1 equivalent abilities are:</p><p>Flaming, Shock, Frost, Keen, Mighty Cleaving. The blessed category wouldn't hold a candle to these.</p><p></p><p>For a different point reference, consider Bane. Many people on these boards don't think it's worth a +2 equivalent bonus but Bane gives +2 to hit and damage, and +2d6 bonus damage against a category of creatures that is at least twice as large (evil outsiders is a legitimate bane choice and only about half of evil outsiders have regeneration) as the bonusses blessed would give.</p><p></p><p>Blessed might be a worthwhile ability as a +1 equivalent bonus that added 1d6 holy damage against evil creatures as well (making it a "Lesser Holy" weapon). This, naturally, would not stack with the 2d6 from a holy weapon. As a weapon quality with no bonusses attached (except the ability to penetrate the regeneration of certain fiends), it is far too weak for a +1.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 286911, member: 3146"] The only problem with making "blessed" a minor weapon quality is that it isn't worth a +1 bonus. Blessed makes a difference against Rakshassa and certain evil outsiders--a very small group of creatures. Blessed would also not add either damage or attack bonus to the weapon. For reference, some other common +1 equivalent abilities are: Flaming, Shock, Frost, Keen, Mighty Cleaving. The blessed category wouldn't hold a candle to these. For a different point reference, consider Bane. Many people on these boards don't think it's worth a +2 equivalent bonus but Bane gives +2 to hit and damage, and +2d6 bonus damage against a category of creatures that is at least twice as large (evil outsiders is a legitimate bane choice and only about half of evil outsiders have regeneration) as the bonusses blessed would give. Blessed might be a worthwhile ability as a +1 equivalent bonus that added 1d6 holy damage against evil creatures as well (making it a "Lesser Holy" weapon). This, naturally, would not stack with the 2d6 from a holy weapon. As a weapon quality with no bonusses attached (except the ability to penetrate the regeneration of certain fiends), it is far too weak for a +1. [/QUOTE]
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