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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4958925" data-attributes="member: 82251"><p>Panicking at the lack of allies between him and the party, the goblin sends out another swarm of ephemeral insects, this time at Growl. Their stings are excruciating, even to the warforged, and Growl collapses.</p><p></p><p>[sblock=Status]Initiative:</p><p><s>25: Goblin Sharpshooter (-35, <span style="color: DarkRed">dead</span>)</s></p><p>20: Adran (13/28, <span style="color: Red">bloodied</span>, Blighted, blinded (save ends), +2 to all defenses)</p><p>19: Goblin Hexer (-9)</p><p>18: Alek (29/30+4) <== Your turn.</p><p>17: Feyr (7/26, <span style="color: Red">bloodied</span>)</p><p>16: Blighted Rat (-31, <span style="color: Red">bloodied</span>)</p><p><s>10: Centipede Swarm 1 (-44, <span style="color: DarkRed">dead</span>)</s></p><p><s>10: Centipede Swarm 2 (-46, <span style="color: DarkRed">dead</span>)</s></p><p>10: Centipede Swarm 3 (Cursed)</p><p>4: Growl (-3/30, <span style="color: DarkRed">dying (0/3)</span>, blinded (save ends))</p><p>3: Lephisto (13/27, <span style="color: Red">bloodied</span>)</p><p></p><p>Adran would actually be at 13 hp, because of the ongoing damage at the start of his turn.</p><p></p><p>Stinging Hex <a href="http://invisiblecastle.com/roller/view/2282304/" target="_blank">does not recharge,</a> so instead the Hexer uses Blinding Hex on Growl, which <a href="http://invisiblecastle.com/roller/view/2282306/" target="_blank">barely hits for 12 damage.</a> Growl is dying and blind, save ends. FYI, he has not spent his second wind yet. Also, in case you're curious, it takes both a minor and a standard to draw a healing potion and administer it to an unconscious character.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4958925, member: 82251"] Panicking at the lack of allies between him and the party, the goblin sends out another swarm of ephemeral insects, this time at Growl. Their stings are excruciating, even to the warforged, and Growl collapses. [sblock=Status]Initiative: [s]25: Goblin Sharpshooter (-35, [COLOR=DarkRed]dead[/COLOR])[/s] 20: Adran (13/28, [COLOR=Red]bloodied[/COLOR], Blighted, blinded (save ends), +2 to all defenses) 19: Goblin Hexer (-9) 18: Alek (29/30+4) <== Your turn. 17: Feyr (7/26, [COLOR=Red]bloodied[/COLOR]) 16: Blighted Rat (-31, [COLOR=Red]bloodied[/COLOR]) [s]10: Centipede Swarm 1 (-44, [COLOR=DarkRed]dead[/COLOR])[/s] [s]10: Centipede Swarm 2 (-46, [COLOR=DarkRed]dead[/COLOR])[/s] 10: Centipede Swarm 3 (Cursed) 4: Growl (-3/30, [COLOR=DarkRed]dying (0/3)[/COLOR], blinded (save ends)) 3: Lephisto (13/27, [COLOR=Red]bloodied[/COLOR]) Adran would actually be at 13 hp, because of the ongoing damage at the start of his turn. Stinging Hex [URL="http://invisiblecastle.com/roller/view/2282304/"]does not recharge,[/URL] so instead the Hexer uses Blinding Hex on Growl, which [URL="http://invisiblecastle.com/roller/view/2282306/"]barely hits for 12 damage.[/URL] Growl is dying and blind, save ends. FYI, he has not spent his second wind yet. Also, in case you're curious, it takes both a minor and a standard to draw a healing potion and administer it to an unconscious character.[/sblock] [/QUOTE]
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