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Blind Characters in 5e
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<blockquote data-quote="Stattick" data-source="post: 8155888" data-attributes="member: 6683409"><p>I just wrote up a blind character. Vhuman. 1st level, Fighter w/ Blind Fighting style (2nd Wind will be nice too). That gives him 10' Blindsight. With the 1st lvl feat, I took Magic Initiate (Wizard) w/ Prestidigitation, Mold Earth (15 Int that won't be improved is irrelevant since no attack spells chosen), & Find Familiar (will usually be a bat).</p><p></p><p>The rest of the build was Death Cleric 2: gives me an extra necro cantrip from any list, using Wis as casting ability (chill touch), and the ability to twin necro cantrips so long as the targets are within range and within 5' of ea other. (Other cleric cantrips: Spare the Dying, Thaum, Toll the Dead, so that's necro spell attack and a necro save attack cantrip). Can turn undead. Has a handful of slots for things like Healing Word, False Life, Ray of Sickness, Bless, Shield of Faith). Can channel divinity to do an extra 9 HP of necro damage.</p><p></p><p>Everything else goes into Long Death Monk. I considered putting another level into Fighter and/or Cleric. Fighter 2 would give Action Surge, while Cleric 3 would give 2nd level slots. But either way, you'd loose Touch of the Long Death.</p><p></p><p>A two class variant on this build would to scratch Fighter off. Start Death Cleric, as that gives you Martial Weapons at 1st. Then take the Fighting Initiate Feat (prereq: Martial Weapons). Jump to Monk @ 2nd lvl, and continue until at least Monk 4th and grab that Magic Initiate Feat.</p></blockquote><p></p>
[QUOTE="Stattick, post: 8155888, member: 6683409"] I just wrote up a blind character. Vhuman. 1st level, Fighter w/ Blind Fighting style (2nd Wind will be nice too). That gives him 10' Blindsight. With the 1st lvl feat, I took Magic Initiate (Wizard) w/ Prestidigitation, Mold Earth (15 Int that won't be improved is irrelevant since no attack spells chosen), & Find Familiar (will usually be a bat). The rest of the build was Death Cleric 2: gives me an extra necro cantrip from any list, using Wis as casting ability (chill touch), and the ability to twin necro cantrips so long as the targets are within range and within 5' of ea other. (Other cleric cantrips: Spare the Dying, Thaum, Toll the Dead, so that's necro spell attack and a necro save attack cantrip). Can turn undead. Has a handful of slots for things like Healing Word, False Life, Ray of Sickness, Bless, Shield of Faith). Can channel divinity to do an extra 9 HP of necro damage. Everything else goes into Long Death Monk. I considered putting another level into Fighter and/or Cleric. Fighter 2 would give Action Surge, while Cleric 3 would give 2nd level slots. But either way, you'd loose Touch of the Long Death. A two class variant on this build would to scratch Fighter off. Start Death Cleric, as that gives you Martial Weapons at 1st. Then take the Fighting Initiate Feat (prereq: Martial Weapons). Jump to Monk @ 2nd lvl, and continue until at least Monk 4th and grab that Magic Initiate Feat. [/QUOTE]
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