Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"Blind-fighting" Prestige Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voneth" data-source="post: 646446" data-attributes="member: 1016"><p>Ever seen "Drunken Master?"</p><p></p><p>Great, fun movie and it has a simlar concept. The hero has to get drunk (technicaly disabled in some fashion) in order to access his style of combat to its fullest. When he's sober, his fighting prowess is very limited.</p><p></p><p>While it is cool to think up funky fighting styles and classes to go with them, it is even better to give a reason why.</p><p></p><p>Blind fighting monk (thinking out loud)</p><p></p><p>Well, historicaly such monks learned marital arts to protect themselves and others in a land where only the noble could legally have weapons. So we can still use that.</p><p></p><p>But why blind? Did this particular brand of monk specialize in night time raids? Perhaps they learned how to ambush enemies in the dark of night? Or perhaps they belonged to a community that had a lot of mines and then the mines were infested with green skins. The monks learned how to fight the monsters in the dark. Perhaps they come from a land of no sun.</p><p></p><p>Now with some ideas to give some "logic" why monks fight "blind," we have come up with a couple of extra ideas to add to the mix and flavor. </p><p></p><p>The ambush monk could potentialy have the track ability, but it's only useable by touch. Meanwhile the mine monk could have some special close fighting techniques or avoid some reach weapons (spear) that were used by the orcs in their mining raids.</p><p></p><p>We also have to remember that the original concept behind the PrCs was not to just give players access to cool, funky abilites, but to offer a unique class that reflected something from the GM's unique world.</p></blockquote><p></p>
[QUOTE="Voneth, post: 646446, member: 1016"] Ever seen "Drunken Master?" Great, fun movie and it has a simlar concept. The hero has to get drunk (technicaly disabled in some fashion) in order to access his style of combat to its fullest. When he's sober, his fighting prowess is very limited. While it is cool to think up funky fighting styles and classes to go with them, it is even better to give a reason why. Blind fighting monk (thinking out loud) Well, historicaly such monks learned marital arts to protect themselves and others in a land where only the noble could legally have weapons. So we can still use that. But why blind? Did this particular brand of monk specialize in night time raids? Perhaps they learned how to ambush enemies in the dark of night? Or perhaps they belonged to a community that had a lot of mines and then the mines were infested with green skins. The monks learned how to fight the monsters in the dark. Perhaps they come from a land of no sun. Now with some ideas to give some "logic" why monks fight "blind," we have come up with a couple of extra ideas to add to the mix and flavor. The ambush monk could potentialy have the track ability, but it's only useable by touch. Meanwhile the mine monk could have some special close fighting techniques or avoid some reach weapons (spear) that were used by the orcs in their mining raids. We also have to remember that the original concept behind the PrCs was not to just give players access to cool, funky abilites, but to offer a unique class that reflected something from the GM's unique world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Blind-fighting" Prestige Class?
Top