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Blind knight class or prestige class
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<blockquote data-quote="Shalewind" data-source="post: 333731" data-attributes="member: 6146"><p>Come on guys. You don’t play a blind fighter dude because you can cure it easily, or because the penalties can be canceled out with feats. You play one cause it’s cool. You wanna be like that awesome demon in Ninja Scroll (yeah so he looked normal, but he was one of the six demons). Here is what I suggest. Feel free to change/edit/flame as needed.</p><p></p><p>Blind Swordsman (Need a better name)</p><p></p><p>Hit Die: d8</p><p></p><p>Base Attack Bonus: +4.</p><p>Feats: Blindsight, 5-foot Radius, Skill Focus (Listen).</p><p>Listen: 5 ranks.</p><p>Sense Motive: 3 ranks.</p><p>Special: Must be permanently blind (see below) for at least 2 years.</p><p></p><p>Level BAB Fort Ref Will Special</p><p>1 +1 +0 +2 +0 Superior Hearing</p><p>2 +2 +0 +3 +0 Uncanny dodge (Dex bonus to AC)</p><p>3 +3 +1 +3 +1 Improved Blindsight</p><p>4 +4 +1 +4 +1 Distant Ear</p><p>5 +5 +1 +4 +1 </p><p>6 +6 +2 +5 +2 Uncanny dodge (can’t be flanked)</p><p>7 +7 +2 +5 +2 Superior Blindsight</p><p>8 +8 +2 +6 +2 Ethereal Ear</p><p>9 +9 +3 +6 +3 Ultra Hearing</p><p>10 +10 +3 +7 +3 Uncanny dodge (+1 against traps), Vibrant Ear</p><p></p><p>Permanently Blind: By some twist of fate, cure of the gods, or near fatal physical malady, the character has lost the power of sight and shall never regain it. Over two years (and with the blindsight feat) the blind swordsman has become accustom to his condition and no longer suffers the listed penalties for being blind. All objects within 5ft are perceived and accounted for. As a side effect of this condition, the character is no longer affected by invisible opponents or by gaze attacks. If the character is deafened or within a silenced area, he looses his positive Dex bonus to AC (if any), and grants all opponents a +2 to attack him. He also must move at half speed, but can still perceive objects around him with the use of blindsight.</p><p></p><p>Superior Hearing: A blind knight receives a +5 bonus to all Listen checks and is always considered to be taking 10 on all Listen rolls. This bonus increases by an additional +2 per level taken in blind swordsman.</p><p></p><p>Uncanny Dodge (etc etc)</p><p></p><p>Improved Blindsight: As Blindsight, but with a 20 foot radius</p><p></p><p>Distant Ear: The Blind Swordsman hears all sounds within 50 feet as though they were five feet away.</p><p></p><p>Superior Blindsight: As Blindsight but with a 50 foot radius</p><p></p><p>Ethereal Ear: The blind swordsman may now perceive objects in the ethereal and make listen checks even while in a silenced area.</p><p></p><p>Ultra Hearing: The Blind Knight hears all sounds within his maximum hearing range as though they were within 5 ft.</p><p></p><p>Vibrant Ear: The Blind Swordsman is immune to deafness.</p></blockquote><p></p>
[QUOTE="Shalewind, post: 333731, member: 6146"] Come on guys. You don’t play a blind fighter dude because you can cure it easily, or because the penalties can be canceled out with feats. You play one cause it’s cool. You wanna be like that awesome demon in Ninja Scroll (yeah so he looked normal, but he was one of the six demons). Here is what I suggest. Feel free to change/edit/flame as needed. Blind Swordsman (Need a better name) Hit Die: d8 Base Attack Bonus: +4. Feats: Blindsight, 5-foot Radius, Skill Focus (Listen). Listen: 5 ranks. Sense Motive: 3 ranks. Special: Must be permanently blind (see below) for at least 2 years. Level BAB Fort Ref Will Special 1 +1 +0 +2 +0 Superior Hearing 2 +2 +0 +3 +0 Uncanny dodge (Dex bonus to AC) 3 +3 +1 +3 +1 Improved Blindsight 4 +4 +1 +4 +1 Distant Ear 5 +5 +1 +4 +1 6 +6 +2 +5 +2 Uncanny dodge (can’t be flanked) 7 +7 +2 +5 +2 Superior Blindsight 8 +8 +2 +6 +2 Ethereal Ear 9 +9 +3 +6 +3 Ultra Hearing 10 +10 +3 +7 +3 Uncanny dodge (+1 against traps), Vibrant Ear Permanently Blind: By some twist of fate, cure of the gods, or near fatal physical malady, the character has lost the power of sight and shall never regain it. Over two years (and with the blindsight feat) the blind swordsman has become accustom to his condition and no longer suffers the listed penalties for being blind. All objects within 5ft are perceived and accounted for. As a side effect of this condition, the character is no longer affected by invisible opponents or by gaze attacks. If the character is deafened or within a silenced area, he looses his positive Dex bonus to AC (if any), and grants all opponents a +2 to attack him. He also must move at half speed, but can still perceive objects around him with the use of blindsight. Superior Hearing: A blind knight receives a +5 bonus to all Listen checks and is always considered to be taking 10 on all Listen rolls. This bonus increases by an additional +2 per level taken in blind swordsman. Uncanny Dodge (etc etc) Improved Blindsight: As Blindsight, but with a 20 foot radius Distant Ear: The Blind Swordsman hears all sounds within 50 feet as though they were five feet away. Superior Blindsight: As Blindsight but with a 50 foot radius Ethereal Ear: The blind swordsman may now perceive objects in the ethereal and make listen checks even while in a silenced area. Ultra Hearing: The Blind Knight hears all sounds within his maximum hearing range as though they were within 5 ft. Vibrant Ear: The Blind Swordsman is immune to deafness. [/QUOTE]
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