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Blind Swordsman - Prestige Class
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<blockquote data-quote="Cabral" data-source="post: 2780698" data-attributes="member: 1193"><p>After reading about a <a href="http://www.enworld.org/showthread.php?t=159425" target="_blank">nifty character concept</a> in the D&D rules forum, I decided to try my hand at making a Blind Swordsman prestige class.</p><p></p><p>Note: I couldn't find the rules for trying to pinpoint foes while blinded.</p><p></p><p>Blind Swordsman</p><p>Although the name of the prestige class is Blind Swordsman, it is open to anyone who meets the prerequisites, regardless of their weapon of choice.</p><p><strong>Hit Die</strong> d8</p><p></p><p>Prerequisites:</p><p><strong>Base Attack Bonus:</strong> +5</p><p><strong>Skills:</strong> Listen 5 ranks</p><p><strong>Feats:</strong> Alertness, Blind Fighting, Combat Reflexes, Skill Focus (Listen), Weapon Focus</p><p><strong>Special:</strong>Must be blind or effectively blind. If a character blindness is offset by innate racial qualities (such as a Grimlock's Blindsight ability), that character may not qualify for this Prestige class.</p><p></p><p><strong>Class Skills</strong></p><p>A Blind Swordsman's class skills (and the key ability for each skill) are Balance (Dex), Craft (Int), Jump (Str), Profession (Wis), Ride (Dex), and Tumble (Dex)</p><p><strong>Skill Points:</strong> 2+Int modifier per level</p><p></p><p>[code]Table x-x: The Blind Swordsman</p><p>Class Base Fort Ref Will </p><p>Level Attack Bonus Save Save Save Special</p><p> 1st +1 +0 +2 +0 Precise Hearing (Move Action), Defensive Awareness</p><p> 2nd +2 +0 +3 +0 Uncanny Dodge</p><p> 3rd +3 +1 +3 +1 Blindsight 5'</p><p> 4th +4 +1 +4 +1 Precise Hearing (Free Action)</p><p> 5th +5 +1 +4 +1 Blindsight 15', Improved Uncanny Dodge</p><p> 6th +6 +2 +5 +2 Blindsight 30'</p><p> 7th +7 +2 +5 +2 Blindsight 45'</p><p> 8th +8 +2 +6 +2 Blindsight 60'</p><p> 9th +9 +3 +6 +3 Blindsight 75'</p><p>10th +10 +3 +7 +3 Blindsight 90'</p><p>[/code]</p><p><strong>Class Features</strong></p><p>The following are the class features of the Blind Swordsman</p><p></p><p><strong>Weapon and Armor Proficiency</strong> A Blind Swordsman gains no weapon or armor proficiency. A Blind Swordsman who wears heavy armor or carries a tower shield loses access to some of his class abilities.</p><p></p><p><strong>Precise Hearing (Ex)</strong> At first level, a Blind Swordsman's hearing becomes precise enough that he can pinpoint a foe using his hearing. As move-equivilant action that provokes an attack of opportunity, he can make a DC 15 Listen check. If successful, he pinpoints the location of opponents adjacent to him. For every 1 point he beats the DC by, he can pinpoint foes up to 5 ft further. This awareness lasts for 1 round per blind swordsman class level. A Blind Swordsman applies double his armor check penalty to this roll. </p><p></p><p>A Blind Swordsman may substitute a Listen Check whenever he is required to make a Spot check. In addition, the Blind Swordsmen does not suffer speed reductions from being blind.</p><p></p><p>At fourth level, a Blind Swordsman can attempt to pinpoint foes as a <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#swiftActions" target="_blank">swift action</a> that does not provoke an attack of opportunity.</p><p></p><p><strong>Defensive Awareness (Ex)</strong> A first level Blind Swordsman no longer suffers any penalties to his AC from being blind as long as he can hear.</p><p></p><p><strong>Better than Sight (Ex)</strong> Starting at 2nd level, a Blind Swordsman adds his class level to an Listen check he makes, except to pinpoint foes with his precise hearing ability </p><p></p><p><strong>Uncanny Dodge (Ex)</strong> Starting a 2nd level, a Blind Swordsman retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.) If a character gains uncanny dodge from a second class the character automatically gains improved uncanny dodge (see below).</p><p></p><p><strong>Blindsight</strong> Starting at 3rd level, the Blind Swordsman's hearing is so acute that it provides Blindsight 5'. At 5th level the Blind Swordsman's Blindsight improves to 15'. Every additional level after 5 improves the Blindsight range by 15'.</p><p></p><p><strong>Improved Uncanny Dodge (Ex)</strong> At 5th level, a Blind Swordsman can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the Blind Swordsman. The exception to this defense is that a rogue at least four levels higher than the Blindswordsman can flank him (and thus sneak attack him). </p><p></p><p>If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.</p><p></p><p><strong>Ex-Blind Swordsmen</strong> A Blind Swordsman who regains his sight loses his Precise Hearing, Better than Sight, and Blindsight abilities as long as they can see. An Ex-Blind Swordsman retains all other class abilities.</p><p></p><p>I wanted the listen to pinpoint mechanism is clutzy at best, but I wanted to protect the class from being cherry picked for the blindsight. At the same time, the Blindsight progression allows this class accomplish scary awareness at epic levels <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Cabral, post: 2780698, member: 1193"] After reading about a [URL=http://www.enworld.org/showthread.php?t=159425]nifty character concept[/URL] in the D&D rules forum, I decided to try my hand at making a Blind Swordsman prestige class. Note: I couldn't find the rules for trying to pinpoint foes while blinded. Blind Swordsman Although the name of the prestige class is Blind Swordsman, it is open to anyone who meets the prerequisites, regardless of their weapon of choice. [B]Hit Die[/B] d8 Prerequisites: [B]Base Attack Bonus:[/B] +5 [B]Skills:[/B] Listen 5 ranks [B]Feats:[/B] Alertness, Blind Fighting, Combat Reflexes, Skill Focus (Listen), Weapon Focus [B]Special:[/B]Must be blind or effectively blind. If a character blindness is offset by innate racial qualities (such as a Grimlock's Blindsight ability), that character may not qualify for this Prestige class. [B]Class Skills[/B] A Blind Swordsman's class skills (and the key ability for each skill) are Balance (Dex), Craft (Int), Jump (Str), Profession (Wis), Ride (Dex), and Tumble (Dex) [B]Skill Points:[/B] 2+Int modifier per level [code]Table x-x: The Blind Swordsman Class Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +1 +0 +2 +0 Precise Hearing (Move Action), Defensive Awareness 2nd +2 +0 +3 +0 Uncanny Dodge 3rd +3 +1 +3 +1 Blindsight 5' 4th +4 +1 +4 +1 Precise Hearing (Free Action) 5th +5 +1 +4 +1 Blindsight 15', Improved Uncanny Dodge 6th +6 +2 +5 +2 Blindsight 30' 7th +7 +2 +5 +2 Blindsight 45' 8th +8 +2 +6 +2 Blindsight 60' 9th +9 +3 +6 +3 Blindsight 75' 10th +10 +3 +7 +3 Blindsight 90' [/code] [B]Class Features[/B] The following are the class features of the Blind Swordsman [B]Weapon and Armor Proficiency[/B] A Blind Swordsman gains no weapon or armor proficiency. A Blind Swordsman who wears heavy armor or carries a tower shield loses access to some of his class abilities. [B]Precise Hearing (Ex)[/B] At first level, a Blind Swordsman's hearing becomes precise enough that he can pinpoint a foe using his hearing. As move-equivilant action that provokes an attack of opportunity, he can make a DC 15 Listen check. If successful, he pinpoints the location of opponents adjacent to him. For every 1 point he beats the DC by, he can pinpoint foes up to 5 ft further. This awareness lasts for 1 round per blind swordsman class level. A Blind Swordsman applies double his armor check penalty to this roll. A Blind Swordsman may substitute a Listen Check whenever he is required to make a Spot check. In addition, the Blind Swordsmen does not suffer speed reductions from being blind. At fourth level, a Blind Swordsman can attempt to pinpoint foes as a [URL=http://www.d20srd.org/srd/combat/actionsInCombat.htm#swiftActions]swift action[/URL] that does not provoke an attack of opportunity. [b]Defensive Awareness (Ex)[/b] A first level Blind Swordsman no longer suffers any penalties to his AC from being blind as long as he can hear. [B]Better than Sight (Ex)[/B] Starting at 2nd level, a Blind Swordsman adds his class level to an Listen check he makes, except to pinpoint foes with his precise hearing ability [b]Uncanny Dodge (Ex)[/b] Starting a 2nd level, a Blind Swordsman retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.) If a character gains uncanny dodge from a second class the character automatically gains improved uncanny dodge (see below). [B]Blindsight[/B] Starting at 3rd level, the Blind Swordsman's hearing is so acute that it provides Blindsight 5'. At 5th level the Blind Swordsman's Blindsight improves to 15'. Every additional level after 5 improves the Blindsight range by 15'. [B]Improved Uncanny Dodge (Ex)[/B] At 5th level, a Blind Swordsman can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the Blind Swordsman. The exception to this defense is that a rogue at least four levels higher than the Blindswordsman can flank him (and thus sneak attack him). If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character. [B]Ex-Blind Swordsmen[/B] A Blind Swordsman who regains his sight loses his Precise Hearing, Better than Sight, and Blindsight abilities as long as they can see. An Ex-Blind Swordsman retains all other class abilities. I wanted the listen to pinpoint mechanism is clutzy at best, but I wanted to protect the class from being cherry picked for the blindsight. At the same time, the Blindsight progression allows this class accomplish scary awareness at epic levels :) What do you think? [/QUOTE]
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Blind Swordsman - Prestige Class
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