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Blind Swordsman - Prestige Class
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<blockquote data-quote="Cabral" data-source="post: 2780780" data-attributes="member: 1193"><p>Yes, it was intentional that Precise Hearing was usable with ranged attack. First level is meant as an upgrade to blind-fight. I'm considering a limitation for range attacks, but not sure of the mechanic ...</p><p>What I'm thinking of right now is when the Blind Swordsman (Archer), makes a ranged attack, he suffers -1 to the attack per 10 ft offset by 1 per class level <em>or</em> or the normal range increment penalties, which ever is higher, this only applies to foes he can pinpoint, that are outside of the range of his blindsight.</p><p></p><p>For example: A 5th level Blind Swordsman fires an arrow from a shortbow (Range Increment 60') 80'. The normal range penalty would be -1. Because his blindness is only partially offset by his class abilities, he instead suffers a -3 to hit (-8 for 80' +5 class levels). If the same sowrdsman throws an throwing axe (range increment 10) 80', he'd suffer a -8 to hit from the range.</p><p></p><p>The mechanic is a bit clutzy here too :\</p><p></p><p>It was also intentional that the Blind Swordsman be able to get some decent range with it... maybe +5 ft per every 2 over the DC?</p><p></p><p>Hmm. Let's see... assuming a 16 Wisdom (+3 bonus) with the minimum 5 ranks in Listen plus Alertness (+2) and Skill Focus (+3), that's +13 Listen at level 5, now with Listen as a class skill (See below), and 1 rank every level ....</p><p>[code]Table x-x Nerfage Reference Table</p><p> Max Distance</p><p> Listen +5'/5 +5'/2 +5'/1</p><p>Level* Bonus 10 20 10 20 10 20 Class Blindsight</p><p> 6 +14 5' 15' 20' 45' 45' 95' -</p><p> 7 +15 10' 20' 25' 50' 50' 100' -</p><p> 8 +16 10' 20' 25' 50' 55' 105' 5'</p><p> 9 +17 10' 20' 30' 55' 60' 110' 5'</p><p> 10 +18 10' 20' 30' 55' 65' 115' 15'</p><p> 11 +19 10' 20' 35' 60' 70' 120' 30'</p><p> 12 +20 15' 25' 35' 60' 75' 125' 45'</p><p> 13 +21 15' 25' 40' 65' 80' 130' 60'</p><p> 14 +22 15' 25' 40' 65' 85' 135' 75'</p><p> 15 +23 15' 25' 45' 70' 90' 140' 90'</p><p></p><p>*Level 5+Class Level</p><p>[/code]</p><p>Okay, so the Precise Hearing becomes mostly subsumed by the class Blindsight at level 5 (entirely at level 6) with the +5' every 5 pts over the DC. If Precise Hearing pinpoints foes out to +5' per 2 pts over the DC, it becomes partially subsumed by level 7 and completely subsumed at level 9. I like the fact that you no longer roll dice to see if you can target your opponent earlier with the +5' per 5 over DC, but I also like the greater utility from the +5' per 2 over DC.</p><p></p><p>Yeah, on second thought it's unnecessary to have Listen substitute for a spot check ... Just make a Listen check with a <em>really</em> high distance penalty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Listen was intentionally removed as a class skill. I had intended to make more Listen based abilities which were going to have lower DC offset by lack of a listen check. When I decided/couldn't think of any appropriate one, I forgot to put Listen back in.</p></blockquote><p></p>
[QUOTE="Cabral, post: 2780780, member: 1193"] Yes, it was intentional that Precise Hearing was usable with ranged attack. First level is meant as an upgrade to blind-fight. I'm considering a limitation for range attacks, but not sure of the mechanic ... What I'm thinking of right now is when the Blind Swordsman (Archer), makes a ranged attack, he suffers -1 to the attack per 10 ft offset by 1 per class level [i]or[/i] or the normal range increment penalties, which ever is higher, this only applies to foes he can pinpoint, that are outside of the range of his blindsight. For example: A 5th level Blind Swordsman fires an arrow from a shortbow (Range Increment 60') 80'. The normal range penalty would be -1. Because his blindness is only partially offset by his class abilities, he instead suffers a -3 to hit (-8 for 80' +5 class levels). If the same sowrdsman throws an throwing axe (range increment 10) 80', he'd suffer a -8 to hit from the range. The mechanic is a bit clutzy here too :\ It was also intentional that the Blind Swordsman be able to get some decent range with it... maybe +5 ft per every 2 over the DC? Hmm. Let's see... assuming a 16 Wisdom (+3 bonus) with the minimum 5 ranks in Listen plus Alertness (+2) and Skill Focus (+3), that's +13 Listen at level 5, now with Listen as a class skill (See below), and 1 rank every level .... [code]Table x-x Nerfage Reference Table Max Distance Listen +5'/5 +5'/2 +5'/1 Level* Bonus 10 20 10 20 10 20 Class Blindsight 6 +14 5' 15' 20' 45' 45' 95' - 7 +15 10' 20' 25' 50' 50' 100' - 8 +16 10' 20' 25' 50' 55' 105' 5' 9 +17 10' 20' 30' 55' 60' 110' 5' 10 +18 10' 20' 30' 55' 65' 115' 15' 11 +19 10' 20' 35' 60' 70' 120' 30' 12 +20 15' 25' 35' 60' 75' 125' 45' 13 +21 15' 25' 40' 65' 80' 130' 60' 14 +22 15' 25' 40' 65' 85' 135' 75' 15 +23 15' 25' 45' 70' 90' 140' 90' *Level 5+Class Level [/code] Okay, so the Precise Hearing becomes mostly subsumed by the class Blindsight at level 5 (entirely at level 6) with the +5' every 5 pts over the DC. If Precise Hearing pinpoints foes out to +5' per 2 pts over the DC, it becomes partially subsumed by level 7 and completely subsumed at level 9. I like the fact that you no longer roll dice to see if you can target your opponent earlier with the +5' per 5 over DC, but I also like the greater utility from the +5' per 2 over DC. Yeah, on second thought it's unnecessary to have Listen substitute for a spot check ... Just make a Listen check with a [I]really[/I] high distance penalty. :) Listen was intentionally removed as a class skill. I had intended to make more Listen based abilities which were going to have lower DC offset by lack of a listen check. When I decided/couldn't think of any appropriate one, I forgot to put Listen back in. [/QUOTE]
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Blind Swordsman - Prestige Class
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