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Blind swordsman?
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<blockquote data-quote="Thain" data-source="post: 708454" data-attributes="member: 7215"><p><strong>Blindswordsman PrC</strong></p><p></p><p>There was a thread on this a few months ago, and several of us eventually peiced this together. In fact, I play tested it with a Samurai/Monk build. I started out at a high enough level to be level 2 in this PrC at CharGen, so I've not playtested getting into the class, but it seeme dto be very balanced for all ten levels versus the other PCs who took WotC/AEG PrCs from OA and Rokugan.</p><p></p><p>And yes, Zaitoichi was a big inspiration!</p><p></p><p></p><p>Blind Swordsman</p><p></p><p>[fluff forthcoming]</p><p></p><p>Hit Die: d8</p><p></p><p>A Blind Swordsman's class skills and the relevant ability modifier </p><p>are: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Wis), </p><p>Iaijutsu Focus* (Cha), Jump (Str), Swim (Str), Listen (Wis), and </p><p>Sense Motive (Wis).</p><p></p><p>Skill points per level: 6 + Int modifier.</p><p></p><p>* from Oriental Adventures and only appropriate in that setting.</p><p></p><p>BAB: +4.</p><p>Feats: Blindsight, 5-foot Radius, Skill Focus (Listen).</p><p>Listen: 6 ranks.</p><p>Sense Motive: 3 ranks.</p><p>Special: Must be permanently blind for at least 2 years.</p><p></p><p>Level BAB Fort Ref Will Special</p><p>1 +1 +0 +2 +0 Superior Hearing</p><p>2 +2 +0 +3 +0 Uncanny dodge (Dex bonus to AC)</p><p>3 +3 +1 +3 +1 Improved Blindsight</p><p>4 +4 +1 +4 +1 Distant Ear</p><p>5 +5 +1 +4 +1 </p><p>6 +6 +2 +5 +2 Uncanny dodge (can't be flanked)</p><p>7 +7 +2 +5 +2 Superior Blindsight</p><p>8 +8 +2 +6 +2 Ethereal Ear</p><p>9 +9 +3 +6 +3 Ultra Hearing</p><p>10 +10 +3 +7 +3 Uncanny dodge (+1 against traps), Vibrant Ear</p><p></p><p>Permanently Blind: By some twist of fate, cure of the gods, or near fatal physical malady, the character has lost the power of sight and shall never regain it. Over two years (and with the blindsight feat) the blind swordsman has become accustom to his condition and no longer suffers the listed penalties for being blind. All objects within 5ft are perceived and accounted for. As a side effect of this condition, the character is no longer affected by invisible opponents or by gaze attacks. If the character is deafened or within a silenced area, he looses his positive Dex bonus to AC (if any), and grants all opponents a +2 to attack him. He also must move at half speed, but can still perceive objects around him with the use of blindsight.</p><p></p><p>Superior Hearing: A blind swordsman receives a +5 bonus to all Listen checks and is always considered to be taking 10 on all Listen rolls. This bonus increases by an additional +2 per level taken in blind swordsman.</p><p></p><p>Uncanny Dodge: (as you see this ability normally written)</p><p></p><p>Improved Blindsight: As Blindsight, but with a 20 foot radius.</p><p></p><p>Distant Ear: The Blind Swordsman hears all sounds within 50 feet as though they were five feet away.</p><p></p><p>Superior Blindsight: As Blindsight but with a 50 foot radius</p><p></p><p>Ethereal Ear: The blind swordsman may now perceive objects in the ethereal and make listen checks even while in a silenced area.</p><p></p><p>Ultra Hearing: The blind swordsman hears all sounds within his maximum hearing range as though they were within 5 ft.</p><p></p><p>Vibrant Ear: The Blind Swordsman is immune to deafness.</p></blockquote><p></p>
[QUOTE="Thain, post: 708454, member: 7215"] [b]Blindswordsman PrC[/b] There was a thread on this a few months ago, and several of us eventually peiced this together. In fact, I play tested it with a Samurai/Monk build. I started out at a high enough level to be level 2 in this PrC at CharGen, so I've not playtested getting into the class, but it seeme dto be very balanced for all ten levels versus the other PCs who took WotC/AEG PrCs from OA and Rokugan. And yes, Zaitoichi was a big inspiration! Blind Swordsman [fluff forthcoming] Hit Die: d8 A Blind Swordsman's class skills and the relevant ability modifier are: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Wis), Iaijutsu Focus* (Cha), Jump (Str), Swim (Str), Listen (Wis), and Sense Motive (Wis). Skill points per level: 6 + Int modifier. * from Oriental Adventures and only appropriate in that setting. BAB: +4. Feats: Blindsight, 5-foot Radius, Skill Focus (Listen). Listen: 6 ranks. Sense Motive: 3 ranks. Special: Must be permanently blind for at least 2 years. Level BAB Fort Ref Will Special 1 +1 +0 +2 +0 Superior Hearing 2 +2 +0 +3 +0 Uncanny dodge (Dex bonus to AC) 3 +3 +1 +3 +1 Improved Blindsight 4 +4 +1 +4 +1 Distant Ear 5 +5 +1 +4 +1 6 +6 +2 +5 +2 Uncanny dodge (can't be flanked) 7 +7 +2 +5 +2 Superior Blindsight 8 +8 +2 +6 +2 Ethereal Ear 9 +9 +3 +6 +3 Ultra Hearing 10 +10 +3 +7 +3 Uncanny dodge (+1 against traps), Vibrant Ear Permanently Blind: By some twist of fate, cure of the gods, or near fatal physical malady, the character has lost the power of sight and shall never regain it. Over two years (and with the blindsight feat) the blind swordsman has become accustom to his condition and no longer suffers the listed penalties for being blind. All objects within 5ft are perceived and accounted for. As a side effect of this condition, the character is no longer affected by invisible opponents or by gaze attacks. If the character is deafened or within a silenced area, he looses his positive Dex bonus to AC (if any), and grants all opponents a +2 to attack him. He also must move at half speed, but can still perceive objects around him with the use of blindsight. Superior Hearing: A blind swordsman receives a +5 bonus to all Listen checks and is always considered to be taking 10 on all Listen rolls. This bonus increases by an additional +2 per level taken in blind swordsman. Uncanny Dodge: (as you see this ability normally written) Improved Blindsight: As Blindsight, but with a 20 foot radius. Distant Ear: The Blind Swordsman hears all sounds within 50 feet as though they were five feet away. Superior Blindsight: As Blindsight but with a 50 foot radius Ethereal Ear: The blind swordsman may now perceive objects in the ethereal and make listen checks even while in a silenced area. Ultra Hearing: The blind swordsman hears all sounds within his maximum hearing range as though they were within 5 ft. Vibrant Ear: The Blind Swordsman is immune to deafness. [/QUOTE]
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