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*Pathfinder & Starfinder
Blinding Barrage requires X magic weapons?
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<blockquote data-quote="Griogre" data-source="post: 4646253" data-attributes="member: 21138"><p>Thanks for the thoughts, guys. I have to say I'm still a bit ambivalent about the ruling on this one. My intent was to run the WotC adventure path as close to RAW (RAI) as possible to see what the rules were before I did made up any real house rules for my own campaign - since when I first saw 4E I was very concerned about a lot of the rules. Yet, after I actually played in some DDXP prerelease scenarios online I found out that things weren't at all like I had envisioned them – in a positive way.</p><p></p><p>I’ve been around too long to not to be skeptical of Customer Service answers. They are often OK but often they are too erratic to give credence to. It’s just a numbers game with them. If they make 100,000 answers you know a certain percentage of them are going to be wrong just because they are human.</p><p></p><p>Sadly, I think RAW and possibly even RAI say you should throw a weapon per target. I think that by RAW a thrown weapon doesn’t come back from a close blast, though I think by RAI any time you throw a magic weapon which has a range value, it comes back. Customer support disagrees on the multiple weapons, and agrees on the return. In a case where I could go either way, I like to go with the players if I don’t think it breaks game balance. </p><p></p><p>I think the most convincing argument was the one about did I really want to require the rogue to have multiple magic weapons to avoid a drop off in to hit bonuses? This is a valid question and while we all know that in a small close blast you have to be fortunate (or set it up) to have a third or more of the effect square filled with enemies. Honestly I don’t think it matters if I required him to throw a weapon per target at low levels but I can see the problem at higher levels. I also look at other close blasts by other classes with implements and finally I think about the mild hassle of lots of attack and damage rolls with different values because the bonus is different for different weapons.</p><p></p><p>I’m going to allow the rogue to use one magical dagger, and be mildly annoyed with the designers and possibly the editors of the PH and be mildly surprised that I think Customer Service got it right this time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Griogre, post: 4646253, member: 21138"] Thanks for the thoughts, guys. I have to say I'm still a bit ambivalent about the ruling on this one. My intent was to run the WotC adventure path as close to RAW (RAI) as possible to see what the rules were before I did made up any real house rules for my own campaign - since when I first saw 4E I was very concerned about a lot of the rules. Yet, after I actually played in some DDXP prerelease scenarios online I found out that things weren't at all like I had envisioned them – in a positive way. I’ve been around too long to not to be skeptical of Customer Service answers. They are often OK but often they are too erratic to give credence to. It’s just a numbers game with them. If they make 100,000 answers you know a certain percentage of them are going to be wrong just because they are human. Sadly, I think RAW and possibly even RAI say you should throw a weapon per target. I think that by RAW a thrown weapon doesn’t come back from a close blast, though I think by RAI any time you throw a magic weapon which has a range value, it comes back. Customer support disagrees on the multiple weapons, and agrees on the return. In a case where I could go either way, I like to go with the players if I don’t think it breaks game balance. I think the most convincing argument was the one about did I really want to require the rogue to have multiple magic weapons to avoid a drop off in to hit bonuses? This is a valid question and while we all know that in a small close blast you have to be fortunate (or set it up) to have a third or more of the effect square filled with enemies. Honestly I don’t think it matters if I required him to throw a weapon per target at low levels but I can see the problem at higher levels. I also look at other close blasts by other classes with implements and finally I think about the mild hassle of lots of attack and damage rolls with different values because the bonus is different for different weapons. I’m going to allow the rogue to use one magical dagger, and be mildly annoyed with the designers and possibly the editors of the PH and be mildly surprised that I think Customer Service got it right this time. ;) [/QUOTE]
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Blinding Barrage requires X magic weapons?
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