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<blockquote data-quote="LokiDR" data-source="post: 937432" data-attributes="member: 6239"><p>This tatic exsists in one of the Quintisential books, fighter I believe. It is more of a "thow sand in their eyes" and requires a feat, IIRC.</p><p></p><p>A general item that blinds oppents is availible in Oriental Adventures: Eggshell grenade. General Rules: </p><p>*Ranged Touch to hit, range increment 5'</p><p>*If char falls, each must make a Fort save: 10+damage</p><p>*DC to create: Alchemy-20 for pepper/dust </p><p></p><p>Dust: hit blinds for 1d4 rounds, splash must Fort DC 10 or blind for 1 round. Cost: 10gp</p><p></p><p>What you should really do is create a new alchemical item and put the rules there. I would say 10' increment touch, -4 attack (must hit eyes, exotic profiency negates this penalty) blinds for 1d4+1 rounds. Or use the eggshell grenade.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 937432, member: 6239"] This tatic exsists in one of the Quintisential books, fighter I believe. It is more of a "thow sand in their eyes" and requires a feat, IIRC. A general item that blinds oppents is availible in Oriental Adventures: Eggshell grenade. General Rules: *Ranged Touch to hit, range increment 5' *If char falls, each must make a Fort save: 10+damage *DC to create: Alchemy-20 for pepper/dust Dust: hit blinds for 1d4 rounds, splash must Fort DC 10 or blind for 1 round. Cost: 10gp What you should really do is create a new alchemical item and put the rules there. I would say 10' increment touch, -4 attack (must hit eyes, exotic profiency negates this penalty) blinds for 1d4+1 rounds. Or use the eggshell grenade. [/QUOTE]
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