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<blockquote data-quote="eamon" data-source="post: 5102158" data-attributes="member: 51942"><p><strong>When...</strong></p><ol> <li data-xf-list-type="ol">You make any move action <span style="font-size: 10px">(or use one of the common powers that explicitly grant you a stealth check)</span></li> <li data-xf-list-type="ol"><em>and</em> You have total concealment (fog, darkness, blind opponent(s), invisibility) or superior cover <span style="font-size: 10px">(that isn't granted by allies*)</span> against at least one creature at the end of that move action</li> <li data-xf-list-type="ol"><em>then</em> You make a stealth check <span style="font-size: 10px">(with a -5 penalty for moving more than 2 squares, -10 for running)</span></li> <li data-xf-list-type="ol">For each creature for which <strong>#1</strong> holds, if your checks succeeds vs. passive perception, you have stealth: That means you're invisible to the target and it can't perceive the square you're in<span style="font-size: 10px"> (but it might guess where you are, particularly if you didn't move)</span>.</li> <li data-xf-list-type="ol">If at <strong>any time</strong> you have neither <em>normal</em> concealment nor <em>normal</em> cover <span style="font-size: 10px">(cover granted by allies doesn't count)</span>, you lose stealth. Opponents can also make a minor action active perception check to try and locate you anyhow - so remember your stealth check value!</li> </ol><p></p><p>[sblock=*]Actually, the rules don't literally prevent you from making a stealth check if only obscured by allies, but this is generally taken to be the intent, and usually you'd instantly lose steath anyhow since you can't <em>sustain</em> stealth by hiding behind a creature.[/sblock]</p><p></p><p>You always have combat advantage if you're invisible, even without stealth, btw. Being blind imposes a -5 penalty to perception checks, so visible character has an easier time hiding from a blind opponent than an invisible character does from a sighted opponent. If you're trying to find a hidden opponent, it's entirely reasonable for allies to help you ("no, he's <em>there</em>"), which might be a bonus at the DM's disgression - and they can certainly point out the square the hidden enemy is in. Finally, you automatically find a hidden opponent if you try to enter his square...</p><p></p><p>A hidden creature is invisible to those he's hidden from. Although the rules don't explicitly say so, obviously this invisibility (which implies total concealment) doesn't itself provide the concealment needed to sustain stealth.</p><p></p><p><strong>Example:</strong> There's a tree (grants cover) and an arrowslitted wall (superior cover) between you and the enemy. You can't move from the arrowslitted wall to behind the tree and try to stealth since at the end of the move you don't have <em>superior</em> cover. But if you move from the tree to behind the arrowslit, you can make a stealth check. If you succeed, you can sometime in the future move to just behind the tree - but if at <em>any</em> point during that move you lose cover or concealment, you lose stealth. Assume you succeed and are now hidden and behind the tree. Since stealth implies invisibility, you effectively have total concealment, and that stacks with cover. In short, if the enemy guesses the square you're in and you have cover from him, he get's a -5 (you're invisible to him) <em>and</em> a -2 (cover) to ranged attacks. Were he to attack with a close burst, he'd only suffer a -2 since the concealment doesn't matter. And if he attacks with an area burst, cover is determined from the origin square of the burst - probably no cover, so no penalty at all.</p></blockquote><p></p>
[QUOTE="eamon, post: 5102158, member: 51942"] [b]When...[/b] [LIST=1] [*]You make any move action [SIZE="2"](or use one of the common powers that explicitly grant you a stealth check)[/SIZE] [*][i]and[/i] You have total concealment (fog, darkness, blind opponent(s), invisibility) or superior cover [SIZE="2"](that isn't granted by allies*)[/SIZE] against at least one creature at the end of that move action [*][i]then[/i] You make a stealth check [SIZE="2"](with a -5 penalty for moving more than 2 squares, -10 for running)[/SIZE] [*]For each creature for which [b]#1[/b] holds, if your checks succeeds vs. passive perception, you have stealth: That means you're invisible to the target and it can't perceive the square you're in[SIZE="2"] (but it might guess where you are, particularly if you didn't move)[/SIZE]. [*]If at [B]any time[/B] you have neither [i]normal[/i] concealment nor [i]normal[/i] cover [SIZE="2"](cover granted by allies doesn't count)[/SIZE], you lose stealth. Opponents can also make a minor action active perception check to try and locate you anyhow - so remember your stealth check value! [/LIST] [sblock=*]Actually, the rules don't literally prevent you from making a stealth check if only obscured by allies, but this is generally taken to be the intent, and usually you'd instantly lose steath anyhow since you can't [i]sustain[/i] stealth by hiding behind a creature.[/sblock] You always have combat advantage if you're invisible, even without stealth, btw. Being blind imposes a -5 penalty to perception checks, so visible character has an easier time hiding from a blind opponent than an invisible character does from a sighted opponent. If you're trying to find a hidden opponent, it's entirely reasonable for allies to help you ("no, he's [i]there[/i]"), which might be a bonus at the DM's disgression - and they can certainly point out the square the hidden enemy is in. Finally, you automatically find a hidden opponent if you try to enter his square... A hidden creature is invisible to those he's hidden from. Although the rules don't explicitly say so, obviously this invisibility (which implies total concealment) doesn't itself provide the concealment needed to sustain stealth. [b]Example:[/b] There's a tree (grants cover) and an arrowslitted wall (superior cover) between you and the enemy. You can't move from the arrowslitted wall to behind the tree and try to stealth since at the end of the move you don't have [i]superior[/i] cover. But if you move from the tree to behind the arrowslit, you can make a stealth check. If you succeed, you can sometime in the future move to just behind the tree - but if at [i]any[/i] point during that move you lose cover or concealment, you lose stealth. Assume you succeed and are now hidden and behind the tree. Since stealth implies invisibility, you effectively have total concealment, and that stacks with cover. In short, if the enemy guesses the square you're in and you have cover from him, he get's a -5 (you're invisible to him) [i]and[/i] a -2 (cover) to ranged attacks. Were he to attack with a close burst, he'd only suffer a -2 since the concealment doesn't matter. And if he attacks with an area burst, cover is determined from the origin square of the burst - probably no cover, so no penalty at all. [/QUOTE]
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