Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
blindsight and flanking bonuses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magus_Jerel" data-source="post: 150137" data-attributes="member: 3940"><p>nah - its just that people don't usually play with first order logic. There is a tactful difference between "taking heat" and "heated debate". You yourself - never did cross the line from the latter to the former... but a few others did.</p><p></p><p>When people try and invoke "logic errors" when you are using logic of the first order - there are two general categories. The first is premise, the second operational. Even my most ardent and sagely critics - will have to concede that the argument itself - in an "operational" basis is sound.</p><p></p><p>What they like to forget, is the nature of logic of the first order. If a definition is used as a premise - it CANNOT be assailed - unless you can derive a clear and absolute contradiction, in which case the definition is untrue. That is why I used only given definitions in my arguments.</p><p></p><p>What I essentially did (or at least tried to do) was prove that the interpretation of "one way only conversion" of actions was fundamentally inconsistent with itself. It is.</p><p></p><p>I see people describing all sorts of "actions":</p><p></p><p>full round</p><p>standard</p><p>partial</p><p>double move</p><p>move-equivalent</p><p>free</p><p>"not an"</p><p>attack</p><p>misc</p><p>charge</p><p></p><p>The problem always shows up in that their "hierarchical" descriptions are inconsistent. That is why I had to resort to first order logic. Magus_Coereleus was quite correct in stating that text not designed (and people not trained in using) such logic tend to get blown away by it. You may notice that Sigil seems to invoke "time" into my argument. As I didn't really want to rock boats - I did not use the argument most lethal to the entire process.</p><p></p><p>A "round" is defined to be 6 seconds</p><p>full round actions take 1 round</p><p>standard actions are a type of full round action</p><p>double move actions are a type of standard action</p><p> - ergo double moves take 6 seconds</p><p></p><p>double move actions are composed of two and only two MEA</p><p> - MEA's MUST take 3 seconds...</p><p></p><p>take the MEA out of a standard action, and a partial action MUST equal 3 seconds.</p><p></p><p>Now - only two categories remain:</p><p></p><p>free actions "don't count" - and thus take 0 time - thus the name.</p><p>but the GM is given arbitrary discretion about how much is "truly 0" for the sake of not arguing quantum theory at the game table</p><p></p><p>"not an actions" - are done in conjunction with something else, and are "counted in" other actions.</p><p></p><p>therefore - the "possible flaw" is that "plus zeroes" could also be taken in double move actions.</p><p></p><p>The invocation of first order logic is done to prevent people from trying to state - effectively;</p><p>3 + 3 + 0 is not equal to 3 + 3</p><p></p><p>When they have to start throwing numbers around to back their argument - they fail. Why? Because I can "forcibly" define the MEA as three seconds. They can attack this as an "assumption" all they like; and throw in theoretical numbers... but tis they who then are guilty of - literally - attempting to break down combat itself into fractions of a second to disprove the definition. I don't have the energy to continue with the debate - I just prefer to watch them stumble over "what one can and can't do".</p><p></p><p>regrettably - I don't have any way of communicating except by posts... the blasted messenger system has been disabled.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 150137, member: 3940"] nah - its just that people don't usually play with first order logic. There is a tactful difference between "taking heat" and "heated debate". You yourself - never did cross the line from the latter to the former... but a few others did. When people try and invoke "logic errors" when you are using logic of the first order - there are two general categories. The first is premise, the second operational. Even my most ardent and sagely critics - will have to concede that the argument itself - in an "operational" basis is sound. What they like to forget, is the nature of logic of the first order. If a definition is used as a premise - it CANNOT be assailed - unless you can derive a clear and absolute contradiction, in which case the definition is untrue. That is why I used only given definitions in my arguments. What I essentially did (or at least tried to do) was prove that the interpretation of "one way only conversion" of actions was fundamentally inconsistent with itself. It is. I see people describing all sorts of "actions": full round standard partial double move move-equivalent free "not an" attack misc charge The problem always shows up in that their "hierarchical" descriptions are inconsistent. That is why I had to resort to first order logic. Magus_Coereleus was quite correct in stating that text not designed (and people not trained in using) such logic tend to get blown away by it. You may notice that Sigil seems to invoke "time" into my argument. As I didn't really want to rock boats - I did not use the argument most lethal to the entire process. A "round" is defined to be 6 seconds full round actions take 1 round standard actions are a type of full round action double move actions are a type of standard action - ergo double moves take 6 seconds double move actions are composed of two and only two MEA - MEA's MUST take 3 seconds... take the MEA out of a standard action, and a partial action MUST equal 3 seconds. Now - only two categories remain: free actions "don't count" - and thus take 0 time - thus the name. but the GM is given arbitrary discretion about how much is "truly 0" for the sake of not arguing quantum theory at the game table "not an actions" - are done in conjunction with something else, and are "counted in" other actions. therefore - the "possible flaw" is that "plus zeroes" could also be taken in double move actions. The invocation of first order logic is done to prevent people from trying to state - effectively; 3 + 3 + 0 is not equal to 3 + 3 When they have to start throwing numbers around to back their argument - they fail. Why? Because I can "forcibly" define the MEA as three seconds. They can attack this as an "assumption" all they like; and throw in theoretical numbers... but tis they who then are guilty of - literally - attempting to break down combat itself into fractions of a second to disprove the definition. I don't have the energy to continue with the debate - I just prefer to watch them stumble over "what one can and can't do". regrettably - I don't have any way of communicating except by posts... the blasted messenger system has been disabled. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
blindsight and flanking bonuses
Top