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Blindsight in 5e
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6661745" data-attributes="member: 6787650"><p>Say that Tremorsense is intended to negate Stealth within the sensory radius (because you can see around corners, etc.). Why would that change the Perception score? You'd still need Perception as usual to detect creatures outside your Tremorsense radius, as well as creatures who are not touching the same surface you are touching.</p><p></p><p>Therefore, I don't think the Perception score being ordinary is evidence one way or the other. It's fully consistent with both hypotheses.</p><p></p><p>I think this is all mostly a function of how you think Stealth works. If you think Stealth means choosing the right moment to dart between rocks, while the enemy is momentarily looking in another direction, Tremorsense is going to shut that one down cold because it can detect you even behind the rock. But if you think Stealth is about moving so delicately over popcorn that not a single kernel crunches and not a footprint is left behind, Tremorsense won't detect that at all. DM's call (or table's call, if you set rules cooperatively as a group).</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6661745, member: 6787650"] Say that Tremorsense is intended to negate Stealth within the sensory radius (because you can see around corners, etc.). Why would that change the Perception score? You'd still need Perception as usual to detect creatures outside your Tremorsense radius, as well as creatures who are not touching the same surface you are touching. Therefore, I don't think the Perception score being ordinary is evidence one way or the other. It's fully consistent with both hypotheses. I think this is all mostly a function of how you think Stealth works. If you think Stealth means choosing the right moment to dart between rocks, while the enemy is momentarily looking in another direction, Tremorsense is going to shut that one down cold because it can detect you even behind the rock. But if you think Stealth is about moving so delicately over popcorn that not a single kernel crunches and not a footprint is left behind, Tremorsense won't detect that at all. DM's call (or table's call, if you set rules cooperatively as a group). [/QUOTE]
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