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Blindsight plus darkness -- unsalvageably broken?
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<blockquote data-quote="Omegium" data-source="post: 95123" data-attributes="member: 62"><p>In our party, we have the same problem. We had battles completely dominated by a cleric with such a combination, and new wizards take blindsight EVERY time, something what is possible since it has such an extreme duration. That means it's overpowered.</p><p>And recently I discovered you don't have to make spot and listen checks within 30 ft. It is superior to trueseeing now, while it is 3 lvls lower (for a wiz) and one for a cleric. And wait until you get the enlarged enlarged blindsight. </p><p></p><p>I thought of changing the spell next time I dm, to this:</p><p>It gives you the vision of a bat. You gain the possibility to hear and to create ultrasonic sounds. You get a -5 penalty to spot checks, since you can't distinguish color. You get a -10 penalty to listen and spot checks while in an area of ultrasonic sounds (a cave of bats, someone near who blows a dogswhistle). You can't hear in magical silence. You can't see through opague objects (but how much non opague objects do you encounter anyway?)</p><p></p><p>I think this version is still powerful, but more in line with the spell lvl. Another good nerf is just to reduce the duration to 1 min/lvl</p></blockquote><p></p>
[QUOTE="Omegium, post: 95123, member: 62"] In our party, we have the same problem. We had battles completely dominated by a cleric with such a combination, and new wizards take blindsight EVERY time, something what is possible since it has such an extreme duration. That means it's overpowered. And recently I discovered you don't have to make spot and listen checks within 30 ft. It is superior to trueseeing now, while it is 3 lvls lower (for a wiz) and one for a cleric. And wait until you get the enlarged enlarged blindsight. I thought of changing the spell next time I dm, to this: It gives you the vision of a bat. You gain the possibility to hear and to create ultrasonic sounds. You get a -5 penalty to spot checks, since you can't distinguish color. You get a -10 penalty to listen and spot checks while in an area of ultrasonic sounds (a cave of bats, someone near who blows a dogswhistle). You can't hear in magical silence. You can't see through opague objects (but how much non opague objects do you encounter anyway?) I think this version is still powerful, but more in line with the spell lvl. Another good nerf is just to reduce the duration to 1 min/lvl [/QUOTE]
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