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Blindsight plus darkness -- unsalvageably broken?
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<blockquote data-quote="Pielorinho" data-source="post: 95904" data-attributes="member: 259"><p>Well, that's true, and I've considered changing the title of this post. For me, the key word in the title is "unsalvageably" - I was looking for ways to salvage the spell.</p><p></p><p>As for the analysis, few people have disagreed with the key point of the analysis: namely, that this combination is roughly equivalent with improved invisibility and true seeing, which should be much more powerful spells, according to their level. True, there are ways to deal with this tactic -- but there are also ways to deal with true seeing and improved invisibility. And the latter two require higher spell levels, don't provide X-ray vision, don't see past mundane hiding techniques, and don't last nearly as long.</p><p></p><p>The fact that this combination limits "sight" range to 30 feet is not, I believe, a truly balancing factor: enemies at a range greater than 30 feet can also not see the spell's subject, the spell's subject can dampen the darkness field at any time to regain normal vision, and the caster can charge into battle with relative impunity.</p><p></p><p>Given this analysis, my primary post, and following posts, explicitly (and repeatedly) asked for advice on lowering the power level of the combination. Posts that criticized me for not being able to deal with powerful tactics are insulting and irrelevant to what I'm asking. I've been DMing for two decades now; I'm well aware that there are powerful tactics out there. This one is too powerful for the levels of spells it requires.</p><p></p><p>Similarly, posts telling me that I'm posting in the wrong forum are absurd. I was asking if my analysis of the spells' effects were correct; this is clearly a rules-question. The second part of my post, in which I ask for rules-changes to the spells, may be houseruling -- but it's linked to the rules-analysis request.</p><p></p><p>Finally, I allow spells from splatbooks only after I look at them and I reserve the right to yank them from my game at any point. Given this setup, it'd be completely fair for me to nerf or pull completely the spell.</p><p></p><p>I do appreciate suggestions to make blindsight sonic-based. However, I'm not sure that addresses the core problem of the combination: it mimics the effects of two higher-level spells, with superior durations and superior detection abilities. Changing blindsight to a sonic-based power would neither remove its true seeing effect (as near as I can tell), nor would it remove the improved-invisibility effect (again, as near as I can tell). Am I reading this correctly?</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 95904, member: 259"] Well, that's true, and I've considered changing the title of this post. For me, the key word in the title is "unsalvageably" - I was looking for ways to salvage the spell. As for the analysis, few people have disagreed with the key point of the analysis: namely, that this combination is roughly equivalent with improved invisibility and true seeing, which should be much more powerful spells, according to their level. True, there are ways to deal with this tactic -- but there are also ways to deal with true seeing and improved invisibility. And the latter two require higher spell levels, don't provide X-ray vision, don't see past mundane hiding techniques, and don't last nearly as long. The fact that this combination limits "sight" range to 30 feet is not, I believe, a truly balancing factor: enemies at a range greater than 30 feet can also not see the spell's subject, the spell's subject can dampen the darkness field at any time to regain normal vision, and the caster can charge into battle with relative impunity. Given this analysis, my primary post, and following posts, explicitly (and repeatedly) asked for advice on lowering the power level of the combination. Posts that criticized me for not being able to deal with powerful tactics are insulting and irrelevant to what I'm asking. I've been DMing for two decades now; I'm well aware that there are powerful tactics out there. This one is too powerful for the levels of spells it requires. Similarly, posts telling me that I'm posting in the wrong forum are absurd. I was asking if my analysis of the spells' effects were correct; this is clearly a rules-question. The second part of my post, in which I ask for rules-changes to the spells, may be houseruling -- but it's linked to the rules-analysis request. Finally, I allow spells from splatbooks only after I look at them and I reserve the right to yank them from my game at any point. Given this setup, it'd be completely fair for me to nerf or pull completely the spell. I do appreciate suggestions to make blindsight sonic-based. However, I'm not sure that addresses the core problem of the combination: it mimics the effects of two higher-level spells, with superior durations and superior detection abilities. Changing blindsight to a sonic-based power would neither remove its true seeing effect (as near as I can tell), nor would it remove the improved-invisibility effect (again, as near as I can tell). Am I reading this correctly? Daniel [/QUOTE]
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