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Blindsight plus darkness -- unsalvageably broken?
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<blockquote data-quote="Malin Genie" data-source="post: 96149" data-attributes="member: 1058"><p>Perhaps the best solution is to be careful with allowing your casters access to splatbook spells.</p><p></p><p>If you are 'carefully sifting' through Masters of the Wild, deciding what to allow in your campaign, and what not to, why not do the same with Magic of Faerun?</p><p></p><p>It has been suggested (here, Monte Cook's, possibly somewhere in the core rulebooks?) that if you allow a cleric access to a new spell from 'outside' the PHB, that it should only be placed on her spell list as a swap for another spell. Otherwise, as a cleric can access any of the spells of a given level (unlike a wizard, who has to find them) they become more and more powerful each time a new spell is added.</p><p></p><p>Perhaps Blindsight (the spell) is only accessible to clerics of deities of caverns, or darkness, or bats, in your campaign world. Or the version of the prayer known to your player's deities works differently (shorter duration, sound-based, whatever.) You <em>do not have to allow access to the spell as written just because it is in one of the m*nc$%in-promoting FRCS sourcebooks!</em></p></blockquote><p></p>
[QUOTE="Malin Genie, post: 96149, member: 1058"] Perhaps the best solution is to be careful with allowing your casters access to splatbook spells. If you are 'carefully sifting' through Masters of the Wild, deciding what to allow in your campaign, and what not to, why not do the same with Magic of Faerun? It has been suggested (here, Monte Cook's, possibly somewhere in the core rulebooks?) that if you allow a cleric access to a new spell from 'outside' the PHB, that it should only be placed on her spell list as a swap for another spell. Otherwise, as a cleric can access any of the spells of a given level (unlike a wizard, who has to find them) they become more and more powerful each time a new spell is added. Perhaps Blindsight (the spell) is only accessible to clerics of deities of caverns, or darkness, or bats, in your campaign world. Or the version of the prayer known to your player's deities works differently (shorter duration, sound-based, whatever.) You [i]do not have to allow access to the spell as written just because it is in one of the m*nc$%in-promoting FRCS sourcebooks![/i] [/QUOTE]
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