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Blindsight vs. Displacement?
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<blockquote data-quote="Psifon" data-source="post: 364613" data-attributes="member: 3171"><p>Yee-Haw! Magic Rub, I needs to gets me one o' them new-fangled PHB for Hicks! If that don't beat all!</p><p></p><p>Finally, a PHB for those with the narrow gene pool disadvantage (how many GURPS character points is that worth?)</p><p></p><p>Just to put my two cents in:</p><p></p><p>The PHB for Hicks is completely correct. Blink doesn't interact with blindsight in any way. Vision is not an issue with blink. Your actual existance in this plane is effected by blink, not your appearance.</p><p></p><p>There are two other considerations presented in this thread.</p><p></p><p>1) The interaction of blindsight and displacement. Displacement is a purely visual effect and would therefore be negated by blindsight.</p><p></p><p>2) The interaction of blindsight and silent spells/effects. This is a bit trickier. First off, the rules are completely silent on this issue. So the DM has two options:</p><p> A) Silence/deafness has no effect on blindsight. Note that this is strongly supported by the fact that the MM states that "the creature usually does not need to make spot and listen checks..." However, it does say <strong>usually</strong>, so we need to go to option B.</p><p> B) Silence/Deafness (but probably not move silently) DO have an effect on blindsight. In this case, I would rule that the effect is similar to a Blur spell - that is, the creatures senses are not completely negated (smell, thermal sense, air movement etc. still work), so the net effect is that the subject recieves a 20% miss chance.</p><p></p><p>I would go with option B and vary the miss chance based on my assessment of the creature. A dragon might get a 10% miss chance, while a bat would get a 40-50% miss chance. I would not even tell the PC's my assessment. I would just assign a number and roll the dice. This way I don't have to add a new stat to all blindsighted monsters in the name of consistancy. For the spell I would just give a deafened blindsighted creature a flat 20% miss chance.</p><p></p><p>figments are another issue however. Blindsight would apparently always see through an illusionary wall, or a phantasmal force. This is kind of a problem, since it gives some great power to the PCs through the blindsight spell. One would also suppose a circumstance bonus to saving throws against figments that have sound and thermal components, if the blinsighted character could see through the illusion. This rapes the whole school of illusion, and with a spell that lasts for hours no less. </p><p></p><p>Perhapse it would be best to just rule that blindsight offers NO advantage against figments, and that the illusions are complete enough to fool this form of "enhanced perception." Certainly, the description of the ability doesn't SAY that it negates figments, so one could arbitrarily rule that it doesn't.</p></blockquote><p></p>
[QUOTE="Psifon, post: 364613, member: 3171"] Yee-Haw! Magic Rub, I needs to gets me one o' them new-fangled PHB for Hicks! If that don't beat all! Finally, a PHB for those with the narrow gene pool disadvantage (how many GURPS character points is that worth?) Just to put my two cents in: The PHB for Hicks is completely correct. Blink doesn't interact with blindsight in any way. Vision is not an issue with blink. Your actual existance in this plane is effected by blink, not your appearance. There are two other considerations presented in this thread. 1) The interaction of blindsight and displacement. Displacement is a purely visual effect and would therefore be negated by blindsight. 2) The interaction of blindsight and silent spells/effects. This is a bit trickier. First off, the rules are completely silent on this issue. So the DM has two options: A) Silence/deafness has no effect on blindsight. Note that this is strongly supported by the fact that the MM states that "the creature usually does not need to make spot and listen checks..." However, it does say [b]usually[/b], so we need to go to option B. B) Silence/Deafness (but probably not move silently) DO have an effect on blindsight. In this case, I would rule that the effect is similar to a Blur spell - that is, the creatures senses are not completely negated (smell, thermal sense, air movement etc. still work), so the net effect is that the subject recieves a 20% miss chance. I would go with option B and vary the miss chance based on my assessment of the creature. A dragon might get a 10% miss chance, while a bat would get a 40-50% miss chance. I would not even tell the PC's my assessment. I would just assign a number and roll the dice. This way I don't have to add a new stat to all blindsighted monsters in the name of consistancy. For the spell I would just give a deafened blindsighted creature a flat 20% miss chance. figments are another issue however. Blindsight would apparently always see through an illusionary wall, or a phantasmal force. This is kind of a problem, since it gives some great power to the PCs through the blindsight spell. One would also suppose a circumstance bonus to saving throws against figments that have sound and thermal components, if the blinsighted character could see through the illusion. This rapes the whole school of illusion, and with a spell that lasts for hours no less. Perhapse it would be best to just rule that blindsight offers NO advantage against figments, and that the illusions are complete enough to fool this form of "enhanced perception." Certainly, the description of the ability doesn't SAY that it negates figments, so one could arbitrarily rule that it doesn't. [/QUOTE]
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