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General Tabletop Discussion
*Pathfinder & Starfinder
Blink automatically allows sneak attacks, what?
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<blockquote data-quote="rushlight" data-source="post: 2036524" data-attributes="member: 3801"><p>Ah, but your logic falls apart when put into the context of the game.</p><p> </p><p>Let's keep your assumption, and add that the rogue in question is lower level, and has only a single attack per round.</p><p> </p><p>According to your interpretation, he could make 6 attacks per round - since there's 6 seconds in a round. Assuming he was good at his timing, that's 3 on the material plane. Yet, by the rules, he can only do one. D&D is an abstract system - to get that one attack the rogue must spend at least half the round trying to land a blow. Or all the round if he chose a full-attack. That means at least part of the time he'll be on the Ethereal plane - where his vision is obscured - when he's aiming his attack. This game isn't divided into seconds. If the character suffers an effect longer than "instantaneous" but lasting less than 6 seconds, then it takes effect during his <em>whole</em> round. Not a sub-round. </p><p> </p><p>Also, I discovered this little gem:</p><p> </p><p>PHB, pg 152, under Concealment:</p><p> </p><p>"Concealment encompasses all circumstances where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy. Typically, concealment is provided by fog, smoke, shadowy area, darkness, tall grass, foliage, or magical effects that make it difficult to pinpoint a target's location."</p><p> </p><p>Does Blink physically block the rogue's swing? No. Can it interere with his accuracy? Yep - he can fail his miss chance. This is a circumstance where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy. That means it's concealment, since it "encompasses all circumstances where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy."</p></blockquote><p></p>
[QUOTE="rushlight, post: 2036524, member: 3801"] Ah, but your logic falls apart when put into the context of the game. Let's keep your assumption, and add that the rogue in question is lower level, and has only a single attack per round. According to your interpretation, he could make 6 attacks per round - since there's 6 seconds in a round. Assuming he was good at his timing, that's 3 on the material plane. Yet, by the rules, he can only do one. D&D is an abstract system - to get that one attack the rogue must spend at least half the round trying to land a blow. Or all the round if he chose a full-attack. That means at least part of the time he'll be on the Ethereal plane - where his vision is obscured - when he's aiming his attack. This game isn't divided into seconds. If the character suffers an effect longer than "instantaneous" but lasting less than 6 seconds, then it takes effect during his [i]whole[/i] round. Not a sub-round. Also, I discovered this little gem: PHB, pg 152, under Concealment: "Concealment encompasses all circumstances where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy. Typically, concealment is provided by fog, smoke, shadowy area, darkness, tall grass, foliage, or magical effects that make it difficult to pinpoint a target's location." Does Blink physically block the rogue's swing? No. Can it interere with his accuracy? Yep - he can fail his miss chance. This is a circumstance where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy. That means it's concealment, since it "encompasses all circumstances where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy." [/QUOTE]
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Blink automatically allows sneak attacks, what?
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