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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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Blink Dog Familiar
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<blockquote data-quote="Perun" data-source="post: 7992170" data-attributes="member: 6037"><p>I'll use this opportunity and toot my own horn, as it were...</p><p></p><p>[SPOILER="Improved familiar custom feat"]</p><p><strong>Improved familiar</strong></p><p><em>Prerequisite: Ability to cast </em>find familiar<em>; or ability to cast at least one spell and character level 8 or higher</em></p><p>You can cast <em>find familiar</em>, but only as a ritual.</p><p>The familiar you summon has additional features, in addition to those granted by the spell:</p><ul> <li data-xf-list-type="ul">Its hit point maximum equals to one-half of your hit point maximum. It is considered to have Hit Dice equal to yours for any effects that might depend on the number of Hit Dice;</li> <li data-xf-list-type="ul">The familiar can use its Attack action to make an attack. It uses the attack options appropriate for its form (as listed in its stat block). If the familiar does not normally have an attack option (i.e. frog or sea horse), it gains a bite or claws attack which deals 1 hp of piercing or slashing damage (as appropriate) ;</li> <li data-xf-list-type="ul">It adds your proficiency bonus to AC, attack rolls, and damage rolls, as well as to any special effects DCs (such as the poisonous snake’s poison), saving throws and skills it is proficient in.</li> <li data-xf-list-type="ul">It gains Intelligence score of 4 plus your proficiency bonus. [<em>Optional hindrance: Its Intelligence score cannot exceed yours.</em>]</li> <li data-xf-list-type="ul">It can speak one language of your choice that you can speak;</li> <li data-xf-list-type="ul">You can communicate telepathically with your familiar while you are both on the same plane of existence.</li> <li data-xf-list-type="ul">Casting this spell again restores all hit points to the familiar and removes any conditions. This works even if the familiar is not dead or hidden in the pocket dimension.</li> </ul><p>You add badger, scorpion and spider to the list of familiars you can summon. Your DM might allow other forms the familiar might take beside the ones listed in the <em>find familiar</em> spell.[/SPOILER]</p><p></p><p>We're using this in a campaign I'm currently playing in as a 11th level storm sorcerer, with a storm elemental familiar. We've designed it so that it's useful to both plain old wizards and pact of the chain warlocks.</p></blockquote><p></p>
[QUOTE="Perun, post: 7992170, member: 6037"] I'll use this opportunity and toot my own horn, as it were... [SPOILER="Improved familiar custom feat"] [B]Improved familiar[/B] [I]Prerequisite: Ability to cast [/I]find familiar[I]; or ability to cast at least one spell and character level 8 or higher[/I] You can cast [I]find familiar[/I], but only as a ritual. The familiar you summon has additional features, in addition to those granted by the spell: [LIST] [*]Its hit point maximum equals to one-half of your hit point maximum. It is considered to have Hit Dice equal to yours for any effects that might depend on the number of Hit Dice; [*]The familiar can use its Attack action to make an attack. It uses the attack options appropriate for its form (as listed in its stat block). If the familiar does not normally have an attack option (i.e. frog or sea horse), it gains a bite or claws attack which deals 1 hp of piercing or slashing damage (as appropriate) ; [*]It adds your proficiency bonus to AC, attack rolls, and damage rolls, as well as to any special effects DCs (such as the poisonous snake’s poison), saving throws and skills it is proficient in. [*]It gains Intelligence score of 4 plus your proficiency bonus. [[I]Optional hindrance: Its Intelligence score cannot exceed yours.[/I]] [*]It can speak one language of your choice that you can speak; [*]You can communicate telepathically with your familiar while you are both on the same plane of existence. [*]Casting this spell again restores all hit points to the familiar and removes any conditions. This works even if the familiar is not dead or hidden in the pocket dimension. [/LIST] You add badger, scorpion and spider to the list of familiars you can summon. Your DM might allow other forms the familiar might take beside the ones listed in the [I]find familiar[/I] spell.[/SPOILER] We're using this in a campaign I'm currently playing in as a 11th level storm sorcerer, with a storm elemental familiar. We've designed it so that it's useful to both plain old wizards and pact of the chain warlocks. [/QUOTE]
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