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General Tabletop Discussion
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Blinking provides immunity to being grappled.
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<blockquote data-quote="orbitalfreak" data-source="post: 1018788" data-attributes="member: 1669"><p>Ad Hoc:</p><p>When George is grappled by the worm, he is pulled into the nearest square occupied by the worm that is closest to George's original location (shortest path). When he blinks out, he is gone from that square. When he blinks back in, he is put back into the same square from which he blinked out. From there, determine what area the worm occupies (30' space, right?) and move George the shortest distance away into an unoccupied square.</p><p></p><p>Thus, he should take only 1d6 normally, unless the Worm moved during the round. Then, he might blink back into the middle of the worm's space, and would be shunted out two squares for 2d6.</p><p></p><p>Rat Bastard DM:</p><p>George blinks back in, and is now located inside the stomach of the Worm. Take digestion damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="orbitalfreak, post: 1018788, member: 1669"] Ad Hoc: When George is grappled by the worm, he is pulled into the nearest square occupied by the worm that is closest to George's original location (shortest path). When he blinks out, he is gone from that square. When he blinks back in, he is put back into the same square from which he blinked out. From there, determine what area the worm occupies (30' space, right?) and move George the shortest distance away into an unoccupied square. Thus, he should take only 1d6 normally, unless the Worm moved during the round. Then, he might blink back into the middle of the worm's space, and would be shunted out two squares for 2d6. Rat Bastard DM: George blinks back in, and is now located inside the stomach of the Worm. Take digestion damage. :D [/QUOTE]
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Blinking provides immunity to being grappled.
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