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<blockquote data-quote="FitzTheRuke" data-source="post: 8090590" data-attributes="member: 59816"><p>Ah. Good point. In my head it is a mix of all three groups and alignment is up to you. I don't mind evil characters, only disruptive players. If you want to be evil, just remember that your character is a person, not a caricature and that this is a cooperative game. Evil (IMO) should be a fun way to play someone who is deeply flawed, not a reason to derail the narrative. </p><p></p><p>I don't believe that an evil character can't get along with a good one (even be friends) if their goals are in line. I also believe that good players can play characters that don't get along (regardless of alignment) while the players themselves remain free of conflict. It just takes good communication (like all things in life).</p><p></p><p>Long way of saying "up to you." </p><p></p><p>(I do expect you to make a character who will be motivated to work together with other people in order to survive a hostile event. One that is capable of making friends and allies (even if reluctant).</p><p></p><p>Oh, and if you want to make a prisoner, we need to discuss your crime!</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8090590, member: 59816"] Ah. Good point. In my head it is a mix of all three groups and alignment is up to you. I don't mind evil characters, only disruptive players. If you want to be evil, just remember that your character is a person, not a caricature and that this is a cooperative game. Evil (IMO) should be a fun way to play someone who is deeply flawed, not a reason to derail the narrative. I don't believe that an evil character can't get along with a good one (even be friends) if their goals are in line. I also believe that good players can play characters that don't get along (regardless of alignment) while the players themselves remain free of conflict. It just takes good communication (like all things in life). Long way of saying "up to you." (I do expect you to make a character who will be motivated to work together with other people in order to survive a hostile event. One that is capable of making friends and allies (even if reluctant). Oh, and if you want to make a prisoner, we need to discuss your crime! [/QUOTE]
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