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<blockquote data-quote="Steve Gorak" data-source="post: 8093781" data-attributes="member: 15132"><p>Here is my first draft. I went with Human, as I was uninspired with the other ideas I was juggling with.</p><p></p><p>[ATTACH=full]126720[/ATTACH]</p><p><strong>Corbin Silversoul</strong></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Human</p><p><strong>Class/Level: </strong>Barbarian 3</p><p><strong>Alignment: </strong>Neutral good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype): </strong> Humanoid (human)</p><p><strong>Init: </strong> +3</p><p><strong>Senses:</strong></p><p><strong>Passive Perception:</strong> 12</p><p></p><p><strong>Defense</strong></p><p><strong>AC</strong> 17 (0 armor + 3 dex + 4 Con)</p><p><strong>HP</strong> 38 (3d12 + 12 con)</p><p><strong>Saves: </strong>Strenght, Constitution</p><p><strong>Offense</strong> +2 proficiency, +4 str melee, +3 dex ranged</p><p><strong>Speed:</strong> 30ft</p><p><em>Melee:</em> unarmed attack: +6 / 5 damage</p><p><em>Ranged:</em> tbd</p><p></p><p><strong>Feat</strong></p><p>Great weapon master</p><ul> <li data-xf-list-type="ul">On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.</li> <li data-xf-list-type="ul">Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li> </ul><p></p><p>Sentinel</p><p>You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:</p><ul> <li data-xf-list-type="ul">Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking.</li> <li data-xf-list-type="ul">Creatures within your reach provoke opportunity attacks even if they took the Disengage action.</li> <li data-xf-list-type="ul">When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.</li> </ul><p></p><p><strong>Statistics</strong>* denotes proficiency</p><p><strong>Str</strong> 18(+4) Save +5*</p><p><strong>Dex</strong> 17 (+4) Save +4</p><p><strong>Con</strong> 18 (+4) Save +6*</p><p><strong>Int</strong> 11 (+0) Save +0</p><p><strong>Wis</strong> 14 (+2) Save +2</p><p><strong>Cha</strong> 12 (+1) Save +1</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: 2 barbarian, 2 background, 1 human</p><p>Mod Attribute Name of Skill</p><p>+4 (dex) Acrobatics</p><p><strong>+4</strong> (wis) Animal Handling - from background</p><p>+0 (int) Arcana</p><p><strong>+6</strong> (str) Athletics - from class</p><p>+2 (cha) Deception</p><p>+0 (int) History</p><p>+2 (wis) Insight</p><p>+2 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+4</strong> (wis) Perception - from class</p><p>+2 (cha) Performance</p><p>+2 (cha) Persuasion</p><p>+0 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p><strong>+5</strong> (dex) Stealth - from human</p><p><strong>+4</strong> (wis) Survival - from background</p><p></p><p><strong>tools</strong></p><p>Carpenter's tools, vehicles (land)</p><p></p><p><strong>Languages:</strong> Common, goblin</p><p></p><p><strong>Racial Features: human</strong></p><p>Bonus feat: great weapon master</p><p>Bonus skill: stealth</p><p>Bonus language: goblin</p><p></p><p>B]Background: Folk hero[/B]</p><p>One type of artisan’s tools: carpenter's tools</p><p>vehicles (land)</p><p><strong>Feature: Rustic Hospitality</strong></p><p>Since you come from the ranks of the common folk,</p><p>you fit in among them with ease. You can find a place</p><p>to hide, rest, or recuperate among other commoners,</p><p>unless you have shown yourself to be a danger to</p><p>them. They will shield you from the law or anyone</p><p>else searching for you, though they will not risk</p><p>their lives for you.</p><p></p><p><strong>Class Features: barbarian</strong></p><ul> <li data-xf-list-type="ul"><em>Hit Dice: </em> 1d12 per fighter level + CON modifier</li> <li data-xf-list-type="ul"><em>Armor Proficiencies:</em> Medium armor, shields</li> <li data-xf-list-type="ul"><em>Weapon Proficiencies: </em>Simple weapons, martial weapons</li> <li data-xf-list-type="ul"><em>Tool Proficiencies: </em>none</li> <li data-xf-list-type="ul"><em>Skill Proficiencies:</em> Perception, Athletics</li> <li data-xf-list-type="ul"><em>Saving Throws: </em>Strength, Constitution</li> <li data-xf-list-type="ul"><em>Equipment:</em> TBD</li> <li data-xf-list-type="ul"><em>Feature: </em>Unarmored defense (add constitution modifier to AC)</li> <li data-xf-list-type="ul"><em>Feature: </em> Rage 2x/long rest<br /> When raging:<ul> <li data-xf-list-type="ul">advantage on strength checks and saves</li> <li data-xf-list-type="ul">extra damage: +2 (need to use str to attack)</li> <li data-xf-list-type="ul">resistance to bludgeoning, piercing, and slashing damage</li> </ul></li> <li data-xf-list-type="ul"><em>Feature: </em>Reckless Attack</li> <li data-xf-list-type="ul"><em>Feature: </em>Danger Sense: You have advantage on Dexterity Saving Throws against Effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.</li> <li data-xf-list-type="ul"><em>Feature: </em> Primal Path: zealot<br /> Divine Fury<br /> Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.<br /> Warrior of the Gods<br /> At 3rd level, your soul is marked for endless battle. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.</li> </ul><p><strong>Equipment</strong></p><p>None</p><p></p><p><strong>Money:</strong> 0 gp [0 lbs]</p><p></p><p><strong><strong>Weight Carried:</strong> </strong>0 lbs</p><p><strong>Carrying Capacity: </strong>270lbs</p><p><strong>Push/Drag/Lift:</strong> 540lbs (Speed is 5ft)</p><p></p><p><strong>Description</strong></p><p>Corbin was a simple carpenter, in a village on the outskirts of Baldur's Gate. The local Nobles started levying taxes, and Corbin wanted nothing of this. He was a freemen, and so were his countrymen. Being a formidable warrior, he ended up being the figurehead of a rebellion that spanned all the countyside. Battles were fought, and won. Unfortunately for him, a trap was set, and he was captured. Fearing to create a martyr, the authorities sent him to prison, hopefully to be forgotten about.</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 8093781, member: 15132"] Here is my first draft. I went with Human, as I was uninspired with the other ideas I was juggling with. [ATTACH type="full"]126720[/ATTACH] [B]Corbin Silversoul Sex:[/B] Male [B]Race:[/B] Human [B]Class/Level: [/B]Barbarian 3 [B]Alignment: [/B]Neutral good [B]Size:[/B] Medium [B]Type (Subtype): [/B] Humanoid (human) [B]Init: [/B] +3 [B]Senses: Passive Perception:[/B] 12 [B]Defense AC[/B] 17 (0 armor + 3 dex + 4 Con) [B]HP[/B] 38 (3d12 + 12 con) [B]Saves: [/B]Strenght, Constitution [B]Offense[/B] +2 proficiency, +4 str melee, +3 dex ranged [B]Speed:[/B] 30ft [I]Melee:[/I] unarmed attack: +6 / 5 damage [I]Ranged:[/I] tbd [B]Feat[/B] Great weapon master [LIST] [*]On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. [*]Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. [/LIST] Sentinel You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: [LIST] [*]Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking. [*]Creatures within your reach provoke opportunity attacks even if they took the Disengage action. [*]When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. [/LIST] [B]Statistics[/B]* denotes proficiency [B]Str[/B] 18(+4) Save +5* [B]Dex[/B] 17 (+4) Save +4 [B]Con[/B] 18 (+4) Save +6* [B]Int[/B] 11 (+0) Save +0 [B]Wis[/B] 14 (+2) Save +2 [B]Cha[/B] 12 (+1) Save +1 [B]SKILLS[/B] Proficiencies in bold: 2 barbarian, 2 background, 1 human Mod Attribute Name of Skill +4 (dex) Acrobatics [B]+4[/B] (wis) Animal Handling - from background +0 (int) Arcana [B]+6[/B] (str) Athletics - from class +2 (cha) Deception +0 (int) History +2 (wis) Insight +2 (cha) Intimidation +0 (int) Investigation +2 (wis) Medicine +0 (int) Nature [B]+4[/B] (wis) Perception - from class +2 (cha) Performance +2 (cha) Persuasion +0 (int) Religion +3 (dex) Sleight of Hand [B]+5[/B] (dex) Stealth - from human [B]+4[/B] (wis) Survival - from background [B]tools[/B] Carpenter's tools, vehicles (land) [B]Languages:[/B] Common, goblin [B]Racial Features: human[/B] Bonus feat: great weapon master Bonus skill: stealth Bonus language: goblin B]Background: Folk hero[/B] One type of artisan’s tools: carpenter's tools vehicles (land) [B]Feature: Rustic Hospitality[/B] Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. [B]Class Features: barbarian[/B] [LIST] [*][I]Hit Dice: [/I] 1d12 per fighter level + CON modifier [*][I]Armor Proficiencies:[/I] Medium armor, shields [*][I]Weapon Proficiencies: [/I]Simple weapons, martial weapons [*][I]Tool Proficiencies: [/I]none [*][I]Skill Proficiencies:[/I] Perception, Athletics [*][I]Saving Throws: [/I]Strength, Constitution [*][I]Equipment:[/I] TBD [*][I]Feature: [/I]Unarmored defense (add constitution modifier to AC) [*][I]Feature: [/I] Rage 2x/long rest When raging: [LIST] [*]advantage on strength checks and saves [*]extra damage: +2 (need to use str to attack) [*]resistance to bludgeoning, piercing, and slashing damage [/LIST] [*][I]Feature: [/I]Reckless Attack [*][I]Feature: [/I]Danger Sense: You have advantage on Dexterity Saving Throws against Effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated. [*][I]Feature: [/I] Primal Path: zealot Divine Fury Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature. Warrior of the Gods At 3rd level, your soul is marked for endless battle. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you. [/LIST] [B]Equipment[/B] None [B]Money:[/B] 0 gp [0 lbs] [B][B]Weight Carried:[/B] [/B]0 lbs [B]Carrying Capacity: [/B]270lbs [B]Push/Drag/Lift:[/B] 540lbs (Speed is 5ft) [B]Description[/B] Corbin was a simple carpenter, in a village on the outskirts of Baldur's Gate. The local Nobles started levying taxes, and Corbin wanted nothing of this. He was a freemen, and so were his countrymen. Being a formidable warrior, he ended up being the figurehead of a rebellion that spanned all the countyside. Battles were fought, and won. Unfortunately for him, a trap was set, and he was captured. Fearing to create a martyr, the authorities sent him to prison, hopefully to be forgotten about. [/QUOTE]
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